So I finished up this model recently and figured I would drop him for some critiques. He was from a 48 hour game jam at our school. I would say 3 solid days of work put into him, and I used a photo as a base reference for my face painting.
1956 Tri's
wires (minor proportion changes but geometry is the same.)
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othere than a bit of weird skinning on the inside of the hands, and the legs just looking odd (don't know why) it's pretty good...
also trim that mustache a bit it's lopsided
You could improve this by painting in a LOT more ambient occlusion (which would be a huge boost), desaturating and dirtifying the red cloth, and rethinking those s-scroll decorations around his midsection. They look childish and doodly right now; you could find a photo reference of baroque decoration if you dont feel like designing your own.
Thanks for the feedback. Good points on the doodles. The whole things textures were done pretty fast so youre all right on that count, they do feel weak now that its been pointed out to me. I think in my haste the lighting wasnt done as well as I would like either. Im going into a coma this weekend to celebrate my graduation but Ill definitely make the adjustments you all have noted. Thanks again,
-J
Recognize the chain mail style.
Other than that this piece has potential.
I also think you need to paint a shadow the hood would cast, on the face. Also like daz pointed out it might help the face to repaint the lighting with your light coming from the top. You might want to bake some lighting into the texture and overlay it on your texture to get an idea of how each piece is being lit.
I like the massive cloth cock.
Daz: I had never really been told much about the layout of UV's except to not waste space. What you said makes a lot of sense. I will definitely try to straighten out my Uvs from here out. I figured there must be a reason why people did it the way I see so often, now I know. As for the face, I was just in a rush and painted based off my reference lighting. I will go in and change it to top lighting and get those shadows in there.
Vig: Thanks for the compliment. After laying out the arms so small I kinda wrote them off for high detail, I agree they dont match up to the face. Great point on the neck and thanks for the baking technique link. Ive done it once or twice for class but Im still not comfortable and could use a guide.
Rick: Cloth Phallus. Not what I had in mind but.. ok. Thanks. I think there is definitely a consensus on fixing the arms. I was hoping my cloth had gotten better on this one, I may not be understanding the suggestions. Do you think more contrast? I dont want to push it too much, if anyone has a good link to show me an example of some hot cloth I would be very grateful.
Sandbag: I have nothing to say... you caught me It was because the few Latin Characters I found looked pretty dull to add to the cloth Can I get a creative license nod on that one?