hi guys,
i have a question, is it possible to render multiple normal map in 3dsmax8 ( i use 3 differents uvspace,0-0, 0-1 and 1-0). I ask that because i'm searching a solution since 2 days and i can't find anything. I'll try the composite map, that's work fine for diffuse, bump and spec but not at all for Normal Map.
Please i need help on this i just become crazy
hope somebody can help me.
here is a simple scene to show you my probleme. ( 3dsmax8 scene file)
http://sillord.free.fr/CompositeMap.rar
Replies
Try this... Add a UVW Map modifier set to Box. Add a UVW Unwrap, go into Face mode, then Tools > Pack UVs. Then create a single texture that matches the new UV layout.
i wanted to do a material to use multi uv space on my character. Here is the solution for those who are interested in.
It's not for real-time 3D Games but for a cinematic character