Updated 10_04_06, at the bottom
Hi All I did some more stuff on this guy, so just decided to edit my first post and put it here.
here ya go.
Very Basic Texture placement layout just to get an idea.
Some Crits would be awsome, thanks all. <font color="red"> </font> <font color="red"> </font> <font color="red"> </font>
Replies
Peculiar look fellow you've got here. The massive upper-right arm throuws the balance off a bit which the slant on the lower torso accentuates. To keep that extra weight balanced he'd probably be better to have the lower torso leaning in the opposite direction. Tilting the entire torso mass to the left may alleviate the problem a little but a bit of restructuring might be a better option.
other then that anyone have any ideas or crits...I really wanna make this guy bitchin.
and thanks for the thread jack per haha. my guy would so win though=p thats funny though, is that your character?
You've got some very funky geometry going on here, the largest arm has some really strange quads(beveled bycep?!) In general the anotomy could use a lot of work and the normals map looks horrible. Did you paint it or was it generted?
I thought I sold the idea that the arms were stiched on a little better, but I can definatly go back and work out the normal map more and fook with some geometry too give that impression.
basically its suppose to be random arms from other people that have been crudly stiched and staked on to the body and extra ribs added on the right side so that the lower right arm muscles have areas to attach too. I wanted him to be very assymetrical and grotesque looking. The varying arms I think will read a little better to with an actual texture on there showing different skin tones but I understand what you all are saying and I will go back and work out some stuff to help it read better.
EarthQuake, any certain parts of the anatomy that you
believe are not working?
thanks for the crits all, very good to hear. anything else is much appreciated.
if I go back and redo that normal map im gonna rotate the arm or wrist back for sure though.
haha, I have no idea why I modeled it that way to be honest, I think I just wanted to try something new ya know=p heh o well. thanks for pointing it out though, much appreciated. any other areas that look weird to you?
again thanks for all the input everyone, its helping a ton.
Thanks again everyone, and dont be afraid to rip it apart.