the brushing on the face is crisp, although the anatomy is incorrect. so if you plan or reworking it most of your work is going down the drain. if it's just a brushing study, you could try mixing up the surface texture. right now everything appears to be covered in some kind of coarse rubber sheet.
you need to rein in the detailing for the horns. lay down the large shapes and bring them to a recognizable finish before starting on the finer details. right now it looks like lava blowing out of his head capture in stillframe
pretty good topology for a zbrush model, i would get rid of those tris on the forhead, zbrush dosent like them too much. if you have to use tris then try and hide them under arms or behind things you dont see too much. i made a small painterover sugesting new topology.
That mesh is like 500% better, theres still some tris you could easily get rid of(neck area, forehead, i would generally jsut cout in an extra edgeloop here and end it at the tri, thus forming a quad) and i would put some a bit more work into the ear region as well.
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you need to rein in the detailing for the horns. lay down the large shapes and bring them to a recognizable finish before starting on the finer details. right now it looks like lava blowing out of his head capture in stillframe
I see what you mean now, but it's no loss though, I learned the tools, now I can progress to learning the methods.
Here's the basemesh, point out my wrongdoings!
and DO tell me what I shouldn't do again in zbrush, especially in looks and esthetics.
My first normalmap!
cloth and stuff will be zbrushed