I was brought on-site to do an art test that covered perspective, rendering, anatomy, and concepting. Ended up working on it for 10 hours and filling 30+ sheets of paper (more, including scratch). My hand was a withered claw at the end of it all.
Afterwards over dinner with the company's creative director, I asked if art tests like that were the norm in the games industry and he said, he really had no idea.
So I'm curious, what kinds of art tests have you worked on, and which have been the toughest?
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I haven't had many bad ones. I actually did a test while I was employed within a company to upgrade my job to an animator. I had to model, texture and rig a character based off concept art they gave. Then animate a walk, run, attack, and idle. I was allowed to work on it on company time though, as it was right after we had shipped a game and most people were out on vacation. Guess that's the norm for most animator jobs though.
The upgrade to animator test you did sounds almost fun, especially considering the situation at that time. Although you'd have to be pretty well rounded to get it done. Did you also get to work at your own pace, or was there a deadline?
Chunkey did that test, and also had to contend with an injured dog in the office too, if i remember.
Drawing, maths, spatial awarness, colour blindness.
And after the 3 hours of testing I got the interview, and 15 minutes into the interview I had decided that I had no interest in working there (the job they had invited me for didn't actaully exist). Had I had the interview first I'd saved myself 3 hours of testing.
Nice of him to buy you dinner but I suspect that: "I asked if art tests like that were the norm in the games industry and he said, he really had no idea." answers your question admirably. All too often Art/Creative Directors have zero background and/or interest in games, these kind need to be shown the door, as the result is a much weaker product regardless of the directors artistic merit.
Sorry, mini rant-a-thon :P
Edit: What I said about directors reads overly harsh, I`m sure many adapt well, without background or interest in games.
I've been to 3 industry interviews (all three enviro art) and was offered, and turned down the jobs at 2 of them, the third I accepted. In all three cases I wasn't asked to do an art test.
I think at the point that you actually are doing something specific for a company, something that was requested, you should get at least a response.
Another funny one was hearing back from Stormfront Studios exactly one year after submitting my stuff. By then I had already done a year at a company and was looking to go somewhere else oddly enough. Didn't give them the time of day though, but I might in a year or so
Both were due in a 2 weeks. The nfusion test took me about 9 days to complete and the remaining 5 days I worked on the Mythic test. I was going to ask Mythic for more time, but how do you say "im working on another test at the moment, can it get more time" lol.
Anyways, submitted both tests on time and you can guess which one offered me a job
Is two weeks pretty standard for the deadline?
That being said though my last job and my current job both had great art tests. I got them both done in the span of five days and got both offers from them both.
Codemasters - it was stupid.
Drawing, maths, spatial awarness, colour blindness.
And after the 3 hours of testing I got the interview, and 15 minutes into the interview I had decided that I had no interest in working there (the job they had invited me for didn't actaully exist). Had I had the interview first I'd saved myself 3 hours of testing.
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Lol, that was my EXACT same experience Rick. I guess its now infamous. I couldn't believe that test. In a room with a timer and 4 other candidates in silence. It was like sitting school exams again. Assinine.