Anyways, I just wanted to thank you guys for putting up with me this far. I've still got 2 years till I graduate and start lookin for a job. We'll see if I can't make some really cool stuff before then!
The monkey is very visually interesting, I think he should be bigger in order to fill more screenspace. At his current size I think he would become lost on a standard tv running on ps2 or some such setup. Which would be a pity
Seems to be a recuring theme in your work to have absolutely no painted in floth folds or wrinkles, making your textures come off really flat. The normal mapped kid is in deperate need of actually being textured, as face is the only part of the entire model that dosent just have a flat color applied. Seeing as this is one of your only works that shows off your skills in relation to more current tech i would highly recommend going over that and revamping the texture work.
nealb4me, yea I agree, its definitely pretty small, but it starts to look a little odd when I get it much large. A large part of that is because I screwed up the proper monkey proportions for it. Its basically got human proportions with a monkey face and pose.
low odor, yea I hope to get some cooler poses. Sadly, right now most of those rigs are just 10 minute half assed attempts to make the pose asymetrical. Hopefully I can get some nicer rigs on them eventually.
EQ and tulk, yes. Cloth is probably my greatest weakness right now. I really have no understanding of how it folds and wrinkles and I lack the confidence to put it into my work. A lot of times I'll try to, but it'll end up looking shoddy, so I'll ditch it. I'll try to make that a focus on my next character. As far as revamping the kid, Im just planning to write that one off as a learning experience. I honestly dont like how the whole thing came out design wise. If I ever do overhaul it, it'll be waaay more then just the texture. (oh and eq, the lizardman has a normal map too )
Hopefully, none of these models will be in my final portfolio by the time I start looking for a job. At least... thats my goal.
Anyways, keep pointing out any weaknesses you see in my work. Im not even close to as good as I want to be, so anything you guys can do to point out what I suck at would be lovely.
For cloth folds, try taking a few pics of diferent types of cloth in diferent hanging states and use them for reference. Like a bedsheet draped over a chair for example.
Your models are looking cool, I can see huge improvement from the 1st to the last
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The mexican guy and the pirate + monkey are the ones that I think really stand out. The platforms are a nice touch too. GJ!
Edit: oooh, 60th
I do agree with EQ though. I notice it esspecially on the mexican guy. He's got a big ass cloth draped over him, but it has absolutly no folds?
Ahh well, still some great stuff man.
nealb4me, yea I agree, its definitely pretty small, but it starts to look a little odd when I get it much large. A large part of that is because I screwed up the proper monkey proportions for it. Its basically got human proportions with a monkey face and pose.
low odor, yea I hope to get some cooler poses. Sadly, right now most of those rigs are just 10 minute half assed attempts to make the pose asymetrical. Hopefully I can get some nicer rigs on them eventually.
EQ and tulk, yes. Cloth is probably my greatest weakness right now. I really have no understanding of how it folds and wrinkles and I lack the confidence to put it into my work. A lot of times I'll try to, but it'll end up looking shoddy, so I'll ditch it. I'll try to make that a focus on my next character. As far as revamping the kid, Im just planning to write that one off as a learning experience. I honestly dont like how the whole thing came out design wise. If I ever do overhaul it, it'll be waaay more then just the texture. (oh and eq, the lizardman has a normal map too )
Hopefully, none of these models will be in my final portfolio by the time I start looking for a job. At least... thats my goal.
Anyways, keep pointing out any weaknesses you see in my work. Im not even close to as good as I want to be, so anything you guys can do to point out what I suck at would be lovely.
Your models are looking cool, I can see huge improvement from the 1st to the last
oh, and happy 1000th!