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Is renderware good or bad? Hard to tell from your guys' responses, and I don't know much of anything about it.
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No, it is not good. It's a bag of shite, with 10% extra free. Its polygon pushing performance is abysmal, and the tools are hopeless.
Yes, for certain games, EA buying U3 is a good thing. If they'd actually listened to their senior talent, they could have bypassed the collosal waste of time and money that was Renderware.
Renderware is kind of like Lithtech.. Monolith is the only company that can use Lithtech.. and.. Criterion is the only one who can use Renderware... heh
I have noticed that Daz's posts bring a different sort of insight now than during the James Bond days I think it makes sense for any studio with money to license the best possible engine, and EA certainly has the money...
With the amount of people working at the company I'm shocked that they can't just use a unified engine and toolset. I've never worked for any EA studios, so maybe they do have that.
The thing about using UE3 is that in a few years every artist, design, coder, even producer will benefit from having that engine experience on their resume. As well as seem like a more attractive company to anyone that has used UE3 in the past.
My hope that comes of this is the Unreal Tournament announcer doing color commentary for Madden next year.
I suppose with the vide range of games they develop theres no point in using the same engine.. However maybe they should streamline their business a bit so for example all of the workers at the sweat-shop (redwood shore ) uses similar engines and tools? Its easy to see the limitations tho. Does Sims and NHL 2007 need the same engine? or even a unified one?
Second, since EA been on a shopping-spree lately aquring studiois like mad to get their IIP's, and in the future, develop new original IP's for EA it wouldnt make sense to force on them a EA editor (or UE3 for that matter. Altough i doubt any developer would turn it down)
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Really tho, the unreal engine titles on the 360 are about the only ones that look next gen.. not always.. but quite often anyways.
From my limited knowlege it seems like a good idea. I mean, it's a lot cheaper to liscence a high quality engine like that than to build your own, no?
r.
Is renderware good or bad? Hard to tell from your guys' responses, and I don't know much of anything about it.
[/ QUOTE ]
No, it is not good. It's a bag of shite, with 10% extra free. Its polygon pushing performance is abysmal, and the tools are hopeless.
Yes, for certain games, EA buying U3 is a good thing. If they'd actually listened to their senior talent, they could have bypassed the collosal waste of time and money that was Renderware.
Good to hear that EA did grab a brain from the sounds of things and get the UE3.
/sarcasm
Gamebryo is far better than Renderware, but it's still a limiting engine.
The thing about using UE3 is that in a few years every artist, design, coder, even producer will benefit from having that engine experience on their resume. As well as seem like a more attractive company to anyone that has used UE3 in the past.
My hope that comes of this is the Unreal Tournament announcer doing color commentary for Madden next year.
Second, since EA been on a shopping-spree lately aquring studiois like mad to get their IIP's, and in the future, develop new original IP's for EA it wouldnt make sense to force on them a EA editor (or UE3 for that matter. Altough i doubt any developer would turn it down)
EA LA did that when it was Dreamworks interactive
Wont happen.. I know but a man can still dream.