It's friday evening, everyone went home early, and its been a somewhat productive unreal day. Worked on the base model for about 2 hours (not very good at character modeling) his jaw doesn't look menacing enough to me.
Did a real quick paintover what I'd like it to look like. Remeber in finding nemo, that freaky fish in the darkness with the glowing light antler, imaging that but humanoid.
This is going to be my "6pm, staying at work for an hour or so" project to learn the tools of zbrush for adding details and to get better at texturing. Hopefully, the base mesh will be ok to export into zbrush.
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http://images.google.ca/images?q=angler%...sa=N&tab=wi
Anyways, cool stuff. I did a 1200 poly model recently of a similar model (Except he was supposed to be a bit noble looking rather than scary, and had squid tentacles for legs) so I look forward to seeing your interpretation of a similar subject matter.
Few hours last night, understanding the workflow and how to sculpt. Definately easier using a wacom tablet over a mouse!