I've got a maya model as .obj which I assume is in quads as the screenshots provided show it that way. When I import the file in max 7, it's in tris (and needing lots of edge turning). Does anyone know of a way to port a model from maya to max while keeping the original topology?
Thanks in advance!
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Have you tried converting the meshes directly to EPoly as soon as you've imported them?
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Have you tried converting the meshes directly to EPoly as soon as you've imported them?
[/ QUOTE ]Wow I feel stupid, this was indeed all that was necessary... I didn't realise edit mesh is appearantly still the standard for importing. Thanks Mop!
The "Show all triangle edges" option only affects EMesh and not EPoly, if I remember right.
I've had some elements come in with faces flipped before.
Often any smoothing group errors (hard/soft edges, normals etc) disappear when you convert to EPoly right after import.
Usually running Unlock Normals and Freeze Transformations on your objects right before export from Maya should fix up most potential problems.