Hey everybody, I'm new here!
I'm currently a game developer in training and I'm currently working on an MD2 encoder/decoder for my game engine. I've been having some trouble with it, and I've only got two MD2's to test the code with. I was told polycount might have some other ones, but it's currently down it would seem.
I need a large MD2 (in filesize). The ones I've currently got are about 300kb, I'd need something about 1megabyte.
Is there a site you would recommend for finding a model? Or perhaps one of you would be willing to share a model you created?
Thanks!
Replies
http://ufo.myexp.de/
this one is based on q2, I just googled for quake2 engine...
just wondering why you picked md2 instead of md3 ? They are not much different, but the 'tags' in md3 are quite useful, and there is more md3 exporters out there.
Each mesh in the md3 also stores a string to its material, so that should be equivalent to md2 as well. however precise material definitions are done in the .shader files for quake3.
http://www.fileplanet.com/hosteddl.aspx?%2fpolycount/models/quake2/q2mdl-squidge.zip