The density of the mesh in some places and especially that boot would be making the body near impossible to work with effectively. It will be easier to point out trouble areas if you post a smooth shaded view.
Why do you have uneven subdivisions around the tyres? *Spanks you* You can treat the tyre and the rim as separate objects. For example create a cylinder with even subdivsions of 40-50 (good number for next gen) and work inwards from there. Do not compromise the tyre because there are an uneven number of spokes or the spokes dont line up exactly where you need them to be. You can make them fit into the rim mesh.
I'm not holding back here, but hey, I think that's what you're looking for
Yep, thats great! Gimme more!
I'll fix those tyres for sure.
The main reason it's so dense is im going to use this car for damage physics testing so I needed quite a dense mesh, but i'm going to look to remove some of the totally un-necessary stuff.
Replies
Why do you have uneven subdivisions around the tyres? *Spanks you* You can treat the tyre and the rim as separate objects. For example create a cylinder with even subdivsions of 40-50 (good number for next gen) and work inwards from there. Do not compromise the tyre because there are an uneven number of spokes or the spokes dont line up exactly where you need them to be. You can make them fit into the rim mesh.
I'm not holding back here, but hey, I think that's what you're looking for
I'll fix those tyres for sure.
The main reason it's so dense is im going to use this car for damage physics testing so I needed quite a dense mesh, but i'm going to look to remove some of the totally un-necessary stuff.