Hah, thats cute. You may have a knack for comically descriptive scenes.
As for terrain, youre probably fine. With this low of specs, youll want to get away with as much flat planes with textures that are essentially pictures of the background (a.k.a. billboarding). A few tree and background silhouettes, and youre set.
With the right UVs and textures, you should be fine to make the UFO look good. Just focus on making the bottom look good. On another note, Id suggest pulling the start of the grass back to have a longer, sandy beach. Then space out and vary the scale of the trees more. Otherwise, its a pretty well composed scene.
flow3d Thanks but those images are pretty small, when looking at 100% they are pretty grainy, but a little photoshopping is always good, and the mid-dark places are always really grainy so I just make them a bit darker.
HAHAHA!
Totally bad ass, I might even have to enter this one after seeing this entry. The possibilites are endless!
I agree with cholden about pushing back the grass just a bit and I'm definately looking forward to seeing what you do with the UFO texture.
Looks pretty good, tores. Here's a few things you use the extra triangles for, re-budget a few, or just touch-up a little;
Extra edge(s) on the background mountain silhouette.
Additional edge(s) on the UFO beam
add a cloud layer
brighten up the sky, looks very overcast, as though it's about to rain.
Brighter water and sea foam. Water could be more green, aqua, or brown depending on what area of the world you mean it to be.
I think cholden's crits here are all on-target, particularly the water color. I'd suggest inverting the gradient on your sky - it'll remove the overcast feel and possibly save you the texture of a cloud layer. Also, I think you could move the green of the grass/trees much closer to yellow. Right now it feels very "out-of-the-box" standard issue green... not very realistic or interesting.
I'm also wondering if maybe the UFO itself isnt taking up too much real estate in your overall composition? I realize you want to make it seem massive but maybe there's another way.
Replies
As for terrain, youre probably fine. With this low of specs, youll want to get away with as much flat planes with textures that are essentially pictures of the background (a.k.a. billboarding). A few tree and background silhouettes, and youre set.
Also for the ufo I did not know if that applied as one "item" with 64x64 map.
Also borrowed sky texture from max, but I'll make an own later.
btw, it's 1772 polies now, I could probably reduce it with the trees and add something else, but I dunno yet.
I checked out your page, I'm impressed with the look you got out of the 1600iso shots, my 1600 always come out grainy as hell
on topic:
I like the sand and grass...hehe..
Totally bad ass, I might even have to enter this one after seeing this entry. The possibilites are endless!
I agree with cholden about pushing back the grass just a bit and I'm definately looking forward to seeing what you do with the UFO texture.
-caseyjones
Any last comments?
Extra edge(s) on the background mountain silhouette.
Additional edge(s) on the UFO beam
add a cloud layer
brighten up the sky, looks very overcast, as though it's about to rain.
Brighter water and sea foam. Water could be more green, aqua, or brown depending on what area of the world you mean it to be.
I'm also wondering if maybe the UFO itself isnt taking up too much real estate in your overall composition? I realize you want to make it seem massive but maybe there's another way.
Did some of the changes and I agree the sky and water looks so much better now, thanks.
Well I have to call this finnish now as I don't have any more time to work on this. Was fun though