Home Contests & Challenges Archives

#27 Low res summer - tores

polycounter lvl 17
Offline / Send Message
tores polycounter lvl 17
Ok, I was thinking beach and alien abduction!! wooh
I've set up a scene I think will be cool.

beach_01.jpg

beach_02.jpg

Never done any terrain, will this way be ok?

Replies

  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    Hah, that’s cute. You may have a knack for comically descriptive scenes.

    As for terrain, you’re probably fine. With this low of specs, you’ll want to get away with as much flat planes with textures that are essentially pictures of the background (a.k.a. billboarding). A few tree and background silhouettes, and you’re set.
  • tores
    Offline / Send Message
    tores polycounter lvl 17
    Ok started to texture this, any comments are welcome!
    Also for the ufo I did not know if that applied as one "item" with 64x64 map.

    Also borrowed sky texture from max, but I'll make an own later.

    beach_03.jpg

    btw, it's 1772 polies now, I could probably reduce it with the trees and add something else, but I dunno yet.
  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    With the right UV’s and textures, you should be fine to make the UFO look good. Just focus on making the bottom look good. On another note, I’d suggest pulling the start of the grass back to have a longer, sandy beach. Then space out and vary the scale of the trees more. Otherwise, it’s a pretty well composed scene.
  • flow3d
    Offline / Send Message
    flow3d polycounter lvl 18
    sorry for being off topic:

    I checked out your page, I'm impressed with the look you got out of the 1600iso shots, my 1600 always come out grainy as hell laugh.gif


    on topic:
    I like the sand and grass...hehe.. smile.gif
  • tores
    Offline / Send Message
    tores polycounter lvl 17
    flow3d Thanks but those images are pretty small, when looking at 100% they are pretty grainy, but a little photoshopping is always good, and the mid-dark places are always really grainy so I just make them a bit darker. smile.gif
  • Emil Mujanovic
    Offline / Send Message
    Emil Mujanovic polycounter lvl 18
    HAHAHA!
    Totally bad ass, I might even have to enter this one after seeing this entry. The possibilites are endless!
    I agree with cholden about pushing back the grass just a bit and I'm definately looking forward to seeing what you do with the UFO texture.

    -caseyjones
  • tores
    Offline / Send Message
    tores polycounter lvl 17
    So I thought I'll finnish things up, I won't have much more free time before the contest ends so this is what I've got.

    beach_05.jpg
    beach_wire.jpg
    beach_pcount.jpg

    Any last comments? smile.gif
  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    Looks pretty good, tores. Here's a few things you use the extra triangles for, re-budget a few, or just touch-up a little;

    Extra edge(s) on the background mountain silhouette.
    Additional edge(s) on the UFO beam
    add a cloud layer
    brighten up the sky, looks very overcast, as though it's about to rain.
    Brighter water and sea foam. Water could be more green, aqua, or brown depending on what area of the world you mean it to be.
  • noritsune
    Offline / Send Message
    noritsune polycounter lvl 17
    I think cholden's crits here are all on-target, particularly the water color. I'd suggest inverting the gradient on your sky - it'll remove the overcast feel and possibly save you the texture of a cloud layer. Also, I think you could move the green of the grass/trees much closer to yellow. Right now it feels very "out-of-the-box" standard issue green... not very realistic or interesting.

    I'm also wondering if maybe the UFO itself isnt taking up too much real estate in your overall composition? I realize you want to make it seem massive but maybe there's another way.
  • tores
    Offline / Send Message
    tores polycounter lvl 17
    beach_06.jpg

    Did some of the changes and I agree the sky and water looks so much better now, thanks. smile.gif

    Well I have to call this finnish now as I don't have any more time to work on this. Was fun though smile.gif
  • cholden
    Offline / Send Message
    cholden polycounter lvl 18
    cool, good update!.
Sign In or Register to comment.