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another quick question,meshsmooth modifier.

Bronco
polycounter lvl 18
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Bronco polycounter lvl 18
Howdy guys

I have been using Nurbs subdivision in edit poly mode to create my hi-poly meshes.

But now ive been introduced to the crease tool in the meshsmooth modifier
Now I tend to use the nurbs subdivision to "preview" get the final result then the meshsmooth + crease to get the hard edges I may want.

But the problem im having is the meshsmooth modifier tools are very slow as there is nothing like edge loop selction/grow/shrink etc.
Anyone know a of a plug-in or script that may add these selction features to meshsmooth,or maybe even something similar to crease into the nurbs sub-D tools under polyedit.

I had a quickie look at scriptspot nothing too much there.

Cheers

John

Replies

  • MoP
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    MoP polycounter lvl 18
    Why not just use the Crease settings in the Editable Poly edge sub-object mode, and apply a Turbosmooth modifier on top?
    I have a hotkey bound to "Show end result" to toggle the turbosmooth on and off without having to leave the EPoly. It's faster than Meshsmooth, and all the editing occurs on the EPoly level.
  • Bronco
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    Bronco polycounter lvl 18
    hmmm silly me,didn't notice that.

    Cheers for the tip MoP,though when I put a turbosmooth on top of my model just now to test,max crashed,its an omen I tell ye.

    Cheers

    John
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