Okay dokie, I've got part of the basics down for Zbrush, getting ready to try to do a normal map for a character I'm doing for my portfolio. I've built a few models in zbrush now, but haven't actually used Zmapper or any other method to export a normal map to place on a character. I was just curious as to the way the workflow goes for this.
Anybody got any tips or suggestions for Zbrush workflow? Do you guys like to start with one area and work it through, or attack the whole character as a whole? Is it better to start from the middle of the character and work your way out? Top to bottom? Inside out, lol
I'm also just wanting to clear up the actual process of outputting the normal map. I unwrap the low-poly mesh FIRST and then bring it into Zbrush so that it knows where to render the zdata to right? Thanks guys
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(Yeaa, you have the target mesh already unwrapped).
Load high detail ztool
Open Zmapper
Go to the "projection" tab
"Capture current mesh"
Load low poly ztool/import lowpoly mesh (unwrapped before you loaded it into zbrush)
"Create projected normal map"
Make sure that you're generating a tangent space map and since zmapper is very quick, you should definately play around with all the settings to make sure you get a result you're happy with.
If i really wanted to i could normal map an emu onto my low poly char head, right?
I just want to clarify so i dont go ape on my high mesh without doing some kind of setup and then find out im screwed when its time to project it.