Hi, I am working on custom meshes for a ut2004 level. When I am unwrapping and have select face on I get a red ring around my polygon selections instead of the solid red with default settings.Ive poured over the hotkey map and cant figure out what key I hit to cause this. Anyways it makes it more diffcult to tell what polygons I have selected and is a pain in the arse. Does anyone know how to reset this or return the selection to the solid red poly selection. I hope I explained myself well. I just need to reset to defaults. Any help would be greatly appreciated. Thanks guys!!
--Armagon
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edit: oh in the unwrap window.. leme see
I cant get it to display a red ring in the uv window, but if you do mean in the viewport then yeah it is shade selected faces
thats exactly what i needed, thanks a lot!!!
You know I love polycount because of people like you, I have had help from max to unreal ed. So thanks again, The polycount community truly kicks ass. -Armagon