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my very first character.

KitteN
polycounter lvl 17

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  • almighty_gir
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    almighty_gir ngon master
    can you post a side shot? it looks like shes leaning over quite a bit
  • EarthQuake
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    Arch her spine back, it looks like she's going to fall over.
  • ebagg
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    ebagg polycounter lvl 17
    Not bad for a first dude, keep at it and you'll be making great models in no time.

    Few suggestions for sharpening your skills:
    -pay closer attention to edge loops, a lot your loops are at 90 degree angles, not helping define the body forms, and thats a bad thing when it comes to organic modeling. Until you get a good sense of that, copy edge loops from the pros around here, and you'll develop your own ways of how they work best.
    -Work on your anatomy, learn the human form well and it will infinitely boost your modeling quality, some of your current model's anatomy is a bit off, such as the shape of the breasts.
    -conserve polies, like with the edge loops comment, you should use enough polies to define what you need, this will save you time as well as making the model more managable.
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