good friend of mine directs music videos and is currently making a video for the band mates of state. in this video he wanted some CG so he asked if i wanted to model and animate some art deco/ sky captain type stuff. sounded cool to me so i am doing several animated sequences of this giant art deco airship flying over the moon and eventually blowing up like the hindenburg. here is the progress on the airship, almost done with the large scale forms.
My 3 biggest interests in art/design and you have hit two of them on the head! (the other being japan)
I could go into all sorts of techincal detail about what I find wrong with the airship however if you want a more fantastical look I would go for more engines, smaller.
BTW blowing up the airship really doesn't do much for the legacy of airships Germany had to use Hydrogen because the only country at that time with heilium was the USA. Which the USA used in the Macon and Akron rigids, easily as big as the hindenburg, and ten times cooler. (although virtually unknown!)
Model's looking great, can't wait to see this sucker finished.
[edit]Haha, event hough I shouldn't think it's possible, it'd be awesome if you could throw the polycount smilie on there. I'l love watch mtv and see the green guy on the screen. [/edit]
But... if its in space, why are there propellers? As I understood there wasn't anything to push against in space for that type of propulsion to work... I could be wrong though. Its been known to happen.
No crits really, only a suggestion: The propellers/engines struck as not quite fitting the flow of the rest of the model. What about reversing the direction of the engines so they "aim" the opposite direction? It might give the ship a more streamlined feel. Also might be cool to try stacking 2 propellers on each engine (the two props would be stacked one in front of the other, both on the same side of the engine; they could spin in opposite directions why not?)
either way, lookin sharp kiddo *gently swirls martini glass*
all awesome suggestions, and if i had creative conrol i would love to take them into consideration. ultimatly its up to the director and the band. i have suggested many chnages, but at this point only a few have been okayed. there are going to be bolts and cables holding the pieces to balloon. as well as many other details. the propellers are more just for show, its suppose to look old future where things like areo dynamics and practicality never really exsisted. if all goes well tho, i could be directing a video soon, i just have to get some representation at his studio and create a small mock video with a song of my choice.
Characters, Cadillacs, and blimps!! OMG triple threat!
Looks real cool so far. Are you going to be texturmigating this as well or just model and animate? I think something where the poles meet the ballon part would help as well. But it sounds like you don't have much control over that.
okay, just finished up the last of the shots, holy crap that was a lot of work! i like some parts a lot but others i was just too rushed to have accomplished what i would of liked.
i did all VFX in the film, even the color keying for the green screens. total amount of time from start to finish, one month(i also have a fulltime job). all materials are procedural, no uvs at all, i painted and photoshoped several mattes for the video as well. the setting is in a "world of tomorrow" motif, so in the spirt of old sci fi, i wanted to present the FX in many of the ways they used to, so there are no bitchin 360 degree camera angles... sorry... Tried to emulate the style and lighting of the matte paintings of the 1950's. i pulled a lot of perspective tricks with just a few image planes moving in different directions, as well as many other "old school" techniques.
!shots are not final!, there are lots of bloom and scratches type stuff to be added, use the first pic for reference on what the final shots will like with the film aging post effects. i will post the video when the post effects are finished, probably a day or two.
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I hope we don't lose you from the world of games.
[/ QUOTE ]
hahaha, unless i get to direct and even then i doubt it, the money is shit and the deadlines are much worse, if i didnt finished this on time i could of gotten sued! but a big plus side is i own all this stuff now, NOT the record label, and i can do things like make this thread, they are all for as much hype as possible leading up to the release of the video, so they were all gung ho about me showing it off. so there are definite upsides, but i thought i was going to have a heart attack trying to finish on time.
Replies
Looks great, though the tower thing on it sorta looks out of place.
My 3 biggest interests in art/design and you have hit two of them on the head! (the other being japan)
I could go into all sorts of techincal detail about what I find wrong with the airship however if you want a more fantastical look I would go for more engines, smaller.
BTW blowing up the airship really doesn't do much for the legacy of airships Germany had to use Hydrogen because the only country at that time with heilium was the USA. Which the USA used in the Macon and Akron rigids, easily as big as the hindenburg, and ten times cooler. (although virtually unknown!)
http://www.netwings.org/pages/review/airship/akron.jpg
the model is looking sweet too, it'll be interesting both too see it finished and to see the actual video
but yeah. bigger sac.
more someting like this?
this is taking place in space, no gravity, so the blimp is mostly for show,its not serving any practical purpose.
also i dint make the concept. i have had tons of ideas, but the best i can do is just elaborate on what i was given. more soon..
Model's looking great, can't wait to see this sucker finished.
[edit]Haha, event hough I shouldn't think it's possible, it'd be awesome if you could throw the polycount smilie on there. I'l love watch mtv and see the green guy on the screen. [/edit]
Great work so far, arsh.
But... if its in space, why are there propellers? As I understood there wasn't anything to push against in space for that type of propulsion to work... I could be wrong though. Its been known to happen.
Hmm, krazy glueing those pieces to the ballon .
Sectaurs: good question.
No crits really, only a suggestion: The propellers/engines struck as not quite fitting the flow of the rest of the model. What about reversing the direction of the engines so they "aim" the opposite direction? It might give the ship a more streamlined feel. Also might be cool to try stacking 2 propellers on each engine (the two props would be stacked one in front of the other, both on the same side of the engine; they could spin in opposite directions why not?)
either way, lookin sharp kiddo *gently swirls martini glass*
Looks real cool so far. Are you going to be texturmigating this as well or just model and animate? I think something where the poles meet the ballon part would help as well. But it sounds like you don't have much control over that.
i did all VFX in the film, even the color keying for the green screens. total amount of time from start to finish, one month(i also have a fulltime job). all materials are procedural, no uvs at all, i painted and photoshoped several mattes for the video as well. the setting is in a "world of tomorrow" motif, so in the spirt of old sci fi, i wanted to present the FX in many of the ways they used to, so there are no bitchin 360 degree camera angles... sorry... Tried to emulate the style and lighting of the matte paintings of the 1950's. i pulled a lot of perspective tricks with just a few image planes moving in different directions, as well as many other "old school" techniques.
!shots are not final!, there are lots of bloom and scratches type stuff to be added, use the first pic for reference on what the final shots will like with the film aging post effects. i will post the video when the post effects are finished, probably a day or two.
Anyway, I really like the visuals you are going for. I'm reminded of Woman in the Moon.
And one more thing, i actually started listening to Mates of State now. Makes me feel all warm and glowy inside xD
[ QUOTE ]
I hope we don't lose you from the world of games.
[/ QUOTE ]
hahaha, unless i get to direct and even then i doubt it, the money is shit and the deadlines are much worse, if i didnt finished this on time i could of gotten sued! but a big plus side is i own all this stuff now, NOT the record label, and i can do things like make this thread, they are all for as much hype as possible leading up to the release of the video, so they were all gung ho about me showing it off. so there are definite upsides, but i thought i was going to have a heart attack trying to finish on time.
You can almost see the fishing-line holding up the blimp. very authentic.