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fisherman

sysiphus
polycounter lvl 17
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sysiphus polycounter lvl 17
this is my first model/post in this forum. it took me one week. critics are welcome.

character.jpg

character1.jpg

sysiphus

Replies

  • KDR_11k
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    KDR_11k polycounter lvl 18
    Looking pretty good, maybe the white of the eyes needs some work.
  • aniceto
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    aniceto polycounter lvl 18
    hey sysiphus

    in my opinion, there are a lot of things about this model that need work.

    5140 triangles? where did you put them all? he looks pretty low res considering the poly count, especially the edges of the jacket.

    the folds in the shorts look mirrored, yet the UV coords arent, theyre also the only part of the UV set that ISNT mirrored, whys that?

    the texture is really desaturated, maybe its the lighting?

    anyways, welcome to the boards smile.gif i hope you keep posting
  • sysiphus
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    sysiphus polycounter lvl 17
    thanks for your replies, guys!

    KDR-11k: yeah that's right. the eyes look to much like plastic now

    ancieto: propably i used too much polys for the head and too view for the jacket. i'll try to fix that.
    i didn't mirror the trowsers because of the buckle belt but it's probably such a small detail nobody would notice it. the desaturation, i think, is because of the shader values. i'll change 'em.
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