KDR-11k: yeah that's right. the eyes look to much like plastic now
ancieto: propably i used too much polys for the head and too view for the jacket. i'll try to fix that.
i didn't mirror the trowsers because of the buckle belt but it's probably such a small detail nobody would notice it. the desaturation, i think, is because of the shader values. i'll change 'em.
Replies
in my opinion, there are a lot of things about this model that need work.
5140 triangles? where did you put them all? he looks pretty low res considering the poly count, especially the edges of the jacket.
the folds in the shorts look mirrored, yet the UV coords arent, theyre also the only part of the UV set that ISNT mirrored, whys that?
the texture is really desaturated, maybe its the lighting?
anyways, welcome to the boards i hope you keep posting
KDR-11k: yeah that's right. the eyes look to much like plastic now
ancieto: propably i used too much polys for the head and too view for the jacket. i'll try to fix that.
i didn't mirror the trowsers because of the buckle belt but it's probably such a small detail nobody would notice it. the desaturation, i think, is because of the shader values. i'll change 'em.