Hey everyone!
The game I was working on for the past few years has finally hit the shelves! "Rise & Fall: Civilizations at War" is a historical Real-Time Strategy game with a 3rd-Person hack & slash mode and unparalleled naval combat. Visually, the game really pushes the envelope in 3D graphics for RTS games.
I worked on Rise & Fall as a character animator primarily, but also did modeling, texturing, and even some in-game cinematics. Above are new images of building models/textures I did for the game, some of the shots taken in-engine. I've already posted some images of characters I created on my website:
www.sanhueza.com
Below are two screen captures from some of the in-game cinematics I worked on. These were tough to pull off using the Titan Engine's editor, but alot of fun!
If you want to find out more about Rise & Fall, here's the official website:
http://www.riseandfallgame.com/
Better yet, pick up a copy!
Peace,
- me
www.sanhueza.com
Replies
Impressive stuff man. good job.
[edit]d'oh! just saw that was a personal project and not to be grouped with all the other rts models. [/edit]
Thanks for the feedback! Yeah, Sectaurs, history classes can be so euro-centric, they rarely cover African history very well, at least not to the extent of learning about the Pachytaur Warriors...
Here's some screens of another building I made for Rise & Fall:
- me
www.sanhueza.com
Here are some characters I modeled/textured/rigged (and in some cases, animated) for Rise & Fall. More can be found on my website:
Peace,
www.sanhueza.com
- me