The first concept drawing at the top there is awesome! I say go for that
I'm also wondering why you were modelling the arms separately... the poly limit for this character is 2000 - probably better roughing out the whole model first as one contiguous mesh, then detail it out as necessary until you hit 2000 tris.
Thanks for the tips. I will re-do it, since i did it wrong in the first place.
Hawken: its one, but i just drew him differently every time, and thought i would give you all the pix
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Even made him a drummer:
I'm also wondering why you were modelling the arms separately... the poly limit for this character is 2000 - probably better roughing out the whole model first as one contiguous mesh, then detail it out as necessary until you hit 2000 tris.
Hawken: its one, but i just drew him differently every time, and thought i would give you all the pix
not ready yet, he is not as "puffy" as the 3rd concept:
I am embarrased to say, this is my first "player" model ever.