Concept is half done, I'll finish it off after work. Going for a snooty bard typed character. This may all fall in an ungainly heap so I've got a back up plan which might wind up being better anyway. We shall see.
EDIT:Concept is taking a bit longer than expected. Will hopefully get it done tonight.
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Jawline isn't quite right yet. Getting there though. Currently sitting at 613 polys.
Hands are due for some modification and I might disband with the big cuffs all together or at least refine them significantly. I'm mostly happy with how the rest is coming along. 1787 Polys without the lute.
Its going to be a rush to get this done, but I think I should make it. Barely.
Collar is definitely on the way. The head is just sitting on the shoulders at the moment. I might experiment with a ruffled shirt too if I can spare the polys.
As for the feet I was kinda aiming for a slightly awkward feeling hence the pigeon toes(is that the right term?). I may change that when I come to pose him though. We shall see.
All done at 1983 polys. I switched the chair for an amp for him to put his foot up on. Should make for a slightly more interesting pose. I'll use my last few polys to add a cable from lute to amp if I don't find somewhere else that requires them while posing.
EDIT:Oop, I forgot his feather. Screw the amp cable, this is much more important to the character design.
Costume is far from complete at this stage. Lacework will be significantly worked on before submission for a start.
(yeah I lock on tues morning, mon night in US time)
keep it up, looking great jackablade. great concept and the execution is spot on so far. loads of character.
I'll finish off the texture properly once the comp is over and done with.
On a side note, if anyone has a good way of getting a render/screen grab out of maya with both fullbright textures and alpha sorting working, I'd be grateful to hear it. I think the dodgy ambient setup I've got at the moment is pulling some of the detail out of my texture =/
Anyways, you've got a very cool character in there.