From what I've heard, characters like the G-Man and Alyx were 6-7k triangles with 3x512x512 textures, however I'm betting those are lowered a bit when it comes to multiplayer characters. I'm currently aiming for a 5k characater with normal maps, a 512x512 map and a 1024x1024 map. Am I still too high?
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A lot of characters (like the combine I believe) have just two 512x512 maps (as in 2 diffuse (with alpha set for glow maps in the shader) 2 normal maps)
One 1024x1024 for a character is plenty. If you have some extra armor or weapony doo-dads on the character, an extra smaller map could be ok.
That way you could in theory allow for customisable gear or pants or whatever aswell
Polygons counts for some of the Half-Life 2 characters:
* Soldiers: 4682
* Police: 3852
* Resistance: 4976
* Zombie: 4290
* Helicopter: 6415
* Strider: 6444
* Alyx: 8323