Couldn't agree more. He's made of 90* angles which is making him look unnatural. Rigid things are associated with the mechanical. Pop his knee out, bend his foot (ankle to hoof = foot?), give him an ass! I think getting him in balance would help tremendously. Here's me mucking about (also played with proportions some, but you could give him a bigger build if you want).
Your latest changes already improved your model a lot. I hope my feedback will help you to improve your model even further.
I hope I'm not too harsh, but I think the upper body looks a bit too bulky and large compared to the legs. The torso is a bit stretched as well. I think it would look better if you moved the shoulders closer to his chest/pectoral muscles. I also think the abdominal muscles are a bit too stretched. You could also improve the flow of the mesh by giving him slenderer elbows. He doesn't seem to have elbows now.
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GOod luck!
I'll make it more balanced, and I think I'll also make the upper leg a bit longer
expecct some updates soon
changed some bits of the leg, mostly around the knee
next step is probably going to be refining the arms as there still isn't much shape in it
tell me what you think
added a few poly's on its torso and gave him some hands
All comments welcome
I hope I'm not too harsh, but I think the upper body looks a bit too bulky and large compared to the legs. The torso is a bit stretched as well. I think it would look better if you moved the shoulders closer to his chest/pectoral muscles. I also think the abdominal muscles are a bit too stretched. You could also improve the flow of the mesh by giving him slenderer elbows. He doesn't seem to have elbows now.