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Author:
ziwuxin
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Real time GI, SubD and Displacement mapping
Mongrelman
polycounter lvl 18
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Mongrelman
polycounter lvl 18
Jun 2006
Saw this on another forum, from the Fantasy Engine
http://www.fantasylab.com/newPages/FantasyEngineFeatures.html
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SHEPEIRO
polycounter lvl 17
Jun 2006
thats prettycool but the scene isnt very complex :-Z maybe for certian games, like atmospheric puzzle games or games set in rooms, it might be pretty cool. deffinatly future proof
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