just wondering if anybody had recently worked on an RTS and what the ballpark poly and texture limits were for individual buildings and prop objects. only curious to go about making some faux rts bldgs and props in spare time. thanks
He has wireframes and flats on there... looks like under 500 polys, and a 256x256 texture for buildings, on average. Certainly not anything above 512x512.
Dawn of War has more than that, I believe it depends on what you're going for. Do you want something like TA or Supreme Commander? Are you going for Commandos? Warcraft? C&C?
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He has wireframes and flats on there... looks like under 500 polys, and a 256x256 texture for buildings, on average. Certainly not anything above 512x512.