Hey guys, I started to learn Zbrush about 3 weeks ago. That was before my finals in school, so I had to put it on hold untill earlier tonight. I'm going for an slightly exaggurated anatomically correct muscular look. I'm doing this as a learning project before I move into doing my own characters.
Obviously I haven't done much on the forearms, lower legs, hands, feet and head. I'm looking for comments on what I have done, or any tips for parts I haven't done yet. Now that I've rendered in Maya, I'm noticing some problems from the back shot of my shoulders but I'll fix it later on.
Thanks for any input.
Replies
Hey Panzer. Good first effort!
I'd like to say that you need to learn to use more sharp edges.
Your model here seems to suffer from a Zbrush-Itis, which is common to new users. He's very lumpy & balloony. No sharp edges anywhere to be found. Use masks (hold ctrl while drawing) to isolate areas of your mesh. Use the inflat & pinch tools to create more variation in edge softness/hardness. Study anatomy carefully.'
USE REFERENCE. Dont try to draw exclusivly from memory until you have mastered the forms you're illustrating.
Good effort! Good luck! Dont be shy to post your work here often for critiques!
Also he's looking a little... androgynous.
Ya right, I wish. Thanks guys, will have more shots posted as it comes along. I'm on my break from school, so I'm going back home to Nanaimo for a week but will continue after that. I may get some more done today, see how it goes.
I would never have a head that lacking in detail in zbrush( though its not imposssible)
Perhaps block it out more in your 3d app first