http://youtube.com/watch?v=qOEJ-1X-w58
a bit BACK I was asking for recomendations on 2d animation software, Cholden and myself are planning on making a 2d animated series,.. which well.. requires one of us to learn to animate, so i jumped on it.. still verry beginery, but i'm progresisng
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I hope that little tidbit helps. There were a bunch of little things like that that helped me. I got a ton of help from Joe Maruschak on a recent project we worked on, I'd definitely be happy to share what I'd learned there if you'd like.
btw, I'm also interested in hearing what software you decided on?
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any tips are appreciated, tho now its mostly just a lot or practice, i'm reading thru hte animators survival kit book now,
i'm using toon boom now.. well the demo.. it seems real nice may have to get it when i get out of debt,, yeah i noticed the growing also, more preactice i guess will help
plan on finishing this tommorow
For someone who doesnt have experience animating, nice effort! However, what you made is extremely robotic. Its like you made a start position, and an end position, and then moved the character a set amount for each frame. There are no parts of the animation where the character is either holding a position or one where he has sped up his movement. Its all at the same speed, which really kills it.
And smart move on getting the animators survival kit. Thats a traditional animator's bible. Do what it says.
You can check Moho out, it has demo as well:
http://www.lostmarble.com/moho/index.shtml
Finally, there's After Effects and Combustion. Ah yeah, I think I forgot to mention Mirage by Bauhaus, I played with it once and seems to be great for frame by frame animation, it has a neat light table feature.
I know this isn't really the same type of animation you plan to do, and I don't intend to hijack this thread by any means, but I think you might benefit from the principles I tried to articulate in this write up. Some will not apply because of the difference between optimization for a game vs animation shorts, what I intended readers to walk away with was primarily the idea of iteration, and I think that you would benefit from that as well, be it characters or animations segments. Maybe you will be able to glean some ideas and methods from it, maybe not.
heres a shorter version of what i daid
great write up there eric, a lot of that is usefull for me, altho i don't plan on going the pen and paper route, i liek working digitaly,
i'm reading thru animators survival kit.. not just skimming it, but reading i front to bac, and i'm picking up a lot of interesting stuff i'm looking foreward to trying out
http://www.giantscreamingrobotmonkeys.com/monkeyjam/
It's a free pencil-tester, it's a while since I used it, but I remember it being simple, quick and dirty.
workin on some style ideas
thnom suggest i put the outlines on it,, and tho i was skeptical, i tried it, and loved it!
You know it's tough being American,
cause we're the BEST at everything!
And how we have to prove that,
against wizard, aliens, ghosts and things!
That's why we need pro wrestlers!
Someone that's tough and we can look up to!
That's why we need these wrestlers!
To fight evil and save YOU!
So train hard! Put your body one the line!
Make that comeback one last time!
Saving the WORLD! U-S-A
Saving the children EV-RY-DAY!
new pic more desaturated colors
i like the desautrated colours. might want to make teh blood on the monster guy's apron a deeper red. it tends to be the main focal point right now. have fun animating those chains
cholden's theme would sound awesome with the 80s metal music
are these last two guys spectators?
how's the animation look with the thick outline?