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ZBrush Funkiness

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polycounter lvl 18
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Super polycounter lvl 18
Hey fellas, got some bizarre stuff going on with Zbrush at the moment, can't for the life of me work out why this is happening!

My workflow has so far been: Import basemesh into Zbrush, sculpt, export back to Maya for proportional changes, reimport into Zbrush. All was good, until I tried to divide to the next level, when I do I get the message:

'A 3D Mesh with Subdivison-history may be partially modified only while the lowest subdivision level is active.'

But then even if I try to continue sculpting I get some weird deformations happening, like in the bottom picture. Has anyone experienced this or knows how to fix it?

zbrush_divideprob.jpg

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