Hey, here at my school we do a game design as our final project, and for this the UT2k4 engine is taught and used. However I'm wondering if the engine might not be a bit dated? The reason I bring this up is that we have to do our demo reel as well, so it seems to me that we should be using assets from our game project in our demo reel. So really what I'm wondering if art assets created for UT2k4 won't be too out of date to really get us a job. And if this is true what engine should we be looking at using?
Replies
However, it's still the case that companies will hire people who don't have normal-mapping experience or high-poly modelling skills.
You should be fine building low-poly stuff and working on your texturing skills... if you can show quality at that level, it's entirely valid for a portfolio.
I guess it depends where you're aiming. Obviously if you want a job doing next-gen cutting edge characters, you'll need to show you can do high-poly and normalmapping, but similarly if you want to do DS/PSP stuff, showing normalmapping and high-poly will be next to useless.
So yeah, depending on your targets should determine what engine to use. If you wanna go next-gen, use Quake4 or Doom3 (Q4 is probably better) - it's fairly well-documented and quite easy to get models and textures in if you can export to .LWO or .ASE format.
And that's awesome Chris, thanks for letting me know. I'd never even heard of it. I didn't know that UE2 could support normal mapping and the such.
Thanks a bunch guys.
Take a look at the toolset before deciding on which one to use.
If you want access to UED 3 (is Swat 4 a UED 3 title?) the IGEIA Physics card comes with a physics demo that has a earlier build of UED 3.
I'm sure Lee3dee can add to this.
Swat4 tools were very helpful for making normal mapping work in unrealed. There were a few things problems that I encountered with the editor and normal maps, but luckily TheGodZero was there to help me fix the problems in my normal maps.
Try and avoid using the photoshop plugin for detailed work because it looked terrible in the swat4 engine