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The Emperor of Mankind

Jon-Paul
polycounter lvl 17
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Jon-Paul polycounter lvl 17
Hi people - thought I'd model a Space Marine; might as well start with the top guy. The model and textures are 100% finished and are not subject to change, but I'd like to pick your brains on what kind of environment he should be in. All suggestions are welcome. Cheers!


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  • Snowfly
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    Snowfly polycounter lvl 18
    I was just admiring this on CG Talk yesterday. Nice of you to start a new account on Polycount to pimp it here! I love how busy it looks but everything still came out harmonized.

    Hmm.. pose him on a stack of dead soldiers. What environment does the source material usually depict him in?
  • yeluis
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    yeluis polycounter lvl 17
    nice job. that armor is REALLY busy. but thats what caught my eye wink.gif
  • Vailias
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    Vailias polycounter lvl 18
    The armor is REALLY busy, however it looks pretty well on to the original. The arms look a little short, and the face seems off. I think it has to do with the angle of the eyes, and I believe they are placed a little high on the skull.
    Damn fine texturing though
  • MoP
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    MoP polycounter lvl 18
    Very nice, good Warhammer style to the paint job.

    However I think the gold would read better as gold if you desaturated it a bit, and shifted some of the shadows a tad away from the red/orange they are now.
  • Wells
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    Wells polycounter lvl 18
    ooh, shiny!

    It almost looks like the head was done by another artist, in that there seems to be a large contrast in quality between it and the armor. kind of ruins it for me frown.gif

    but, as others have said, the armor is fanfuckingtastic
  • hawken
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    hawken polycounter lvl 19
    I think my eyes just had a heart attack!

    with normal mapping and a specularity map this would work really well
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    I think it looks very very good, but with a little bit of work would look great - it's the armour, it's just too monotone. Simply push some green into theshaded gold areas to break it up a little, use a little desaturation here and there.
  • Vailias
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    Vailias polycounter lvl 18
    oh and as for what you have actually asked for, why not put him on, or by his throne? Or in a setting vs horus, like in an illustration from that codex. found a few bad copies on the web via google, but should give you an idea.
  • polybrained
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    polybrained polycounter lvl 17
    cool work, I remember seeing it up on cgtalk too. I think a pile of skulls and various bones might be a cool environment. kinda a play on snowfly's suggestion.
  • zenarion
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    zenarion polycounter lvl 17
    The empOrEr looks fine. IF you ever want to make something similar, do Horus. For the enviroment? The infamous battle on Horus' battlebarge, with Sanguinus broken body at his feet.
  • Zwebbie
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    Zwebbie polycounter lvl 18
    Cool work. Too detailed for my liking, but that's the old concept. His legs seem a little short in comparison to His body though. And, I don't think scars on His face are a good idea. Sure, He fought a lot, but the Emperor is supposed to be the embodiment of perfection.
  • Phobos
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    Phobos polycounter lvl 18
    Shit son, thats all I have to say.


    You've definately got to get some normal and spec mappage on that. Get it in unreal or something, it'd look so sexeh.

    cool.gif
  • Joao Sapiro
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    Joao Sapiro sublime tool
    damnit nows that detailing ! a tad too over saturated but no problem smile.gif

    Phobos, i doubt theres normal mapping there eheheh...
  • BigL
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    BigL polycounter lvl 18
    zenarion, you been to the HQ too?

    The emporer should be in white armour as to depict his purity and godlike status. It should have a threadwork of red veins going around his armour to signify the blood lost to the chaos dominion and as a tribute to the fallen. He should also be in the rigonal power armour : terminator armour.

    that's straight from the warhammer history books :d

    Love the model, he looks a bit crazed though...would do well to have him on a pile of fallen chaos.

    el.
  • Jaco
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    Jaco polycounter lvl 17
    Nice, really shocks the eyes the first time you see it, this must have taken ages to unwrap.The face does need some more love though. Try fixing the monobrow, and defining the nose some more. As for the evnvironment, you can't go wrong with an equally shiny throne!
  • Daz
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    Daz polycounter lvl 18
    [ QUOTE ]
    The model and textures are 100% finished and are not subject to change

    [/ QUOTE ]

    I'd be curious to know why this is set in stone. Never fall in love with your own work! There is always room for improvement unless something has been handed off to a client or for a test or other purpose.

    The naiively executed airbrushy face majorly lets down an otherwise highly impressive piece of work. It shows all the hallmarks of a face created from memory. Sorry to sound so blunt, I just think that's a crying shame. If there's no budging on this one, I'd definitely spend more time studying anatomy for your next piece. Dont have any ideas on setting sorry.
  • hawken
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    hawken polycounter lvl 19
    well when you get told that "joo roxor" so many times it does become the case of "the Emperor's new clothes" eh?
  • adam
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    adam polycounter lvl 19
    Hmm, this is alright. The colouring is way too saturated, the face looks entirely airbrushed with no refinement what-so-ever, and the renders against a black background are making me want to ram my arm through my monitor and whack yah one up side the head :P

    Now for a real critique.

    The skin:
    There's no evidence of war, 'cept in the sword - but that texture is so low res all the damage information is lost in a blur. He has a few scars, but like I said about the airbrushed look it makes it look muddy at best.

    It looks like you're fighting with pixel density issues. Particularily his abdomen versus his forearms. The abdomen area looks more dense than the forearms. Usually this sort of difference is fine when its the heads vs. the rest of the model, but abdomen vs. forearm isn't needed.

    On the close up shot of his head there's a seem on the red-jewel-bird-thing right below his chin.

    The model:
    His upper-body seems waaay to large when compared to the lower body. Also, his left hand is much larger than the right, but I'm sure (re: I hope) that was a design choice.

    I take it by your 1 post that you've posted this for exposure and won't reply/post more work until you want some more coverage. Hopefully you'll listen to all critiques given and make the appropiate changes.
  • Emil Mujanovic
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    Emil Mujanovic polycounter lvl 18
    Out come the Warhammer nerds... GIVE HIM A LEVEL 20 MAGIC MAGE LIGHT MAGIC WEAPON OF MASS AURA EMISSION WITH +20% DMG TO CHAOS! NNNYYAAAWWW!
    *shrugs*
    Err... anyway, to the point. I quite like the detail on the armour. Not knowing what the character normally looks like or what his history is, it still looks great IMO. Good job dude.

    -caseyjones
  • Steakhouse
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    Steakhouse polycounter lvl 18
    FOR THE EMPEROR!
    <--- Warhammer Nerd
  • stoofoo
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    stoofoo polycounter lvl 18
    this dude looks pretty cool. You have some nice stylization going on here. I think he'd be more aptly named the emperor of and overly busy texture, though. Everything has such a high detail frequency that nothing at all is catching my eye. No focal point really. If this were mine and its textures were not etched into granite blocks, i'd definitely selectively remove details to add interest to the parts that really should be catching my eye. I'd also repaint that face. It's really dropping the ball.

    I also am confused as to the lack of any real lightsource in this piece. It's too low poly for the model to light it, and there are no normals? Next time work out your volumes a bit more before making him so busy.

    Nice work though. Keep it up.
  • Steakhouse
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    Steakhouse polycounter lvl 18
    Well the design is taken almost verbatum from the images that have been done of the Emperor as he was in life. His armor is always gold, gem encrusted, and detailed to the extreme.

    Here is the image I believe Jon-Paul used as his source material.

    2925.jpg

    Now in terms of actual improvements he could meet out for his model in particular, I'll agree he could probably do a few things that the work would benifit from. However in terms of capturing the source material I'll think you'll agree that he has achieved this is spades and anything else he decides to do in addition to this would be extra.
  • stoofoo
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    stoofoo polycounter lvl 18
    EDIT: that dude is an adrian smith painting anyway. its too busy at face value. I guess I dont care if he is trying to translate it to a game model, its still very hard to read. My criticisms stand.
  • Cthogua
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    Cthogua polycounter lvl 18
    Awesome work...aside from the afterthought face. As far as the inspiration...I always liked Adrian Smith's older graphite version more than the newer color one. Smiths anatomy and techyness isn't as developed, but it feels more like Horus and the Emporer are about to light into eachother. The new color one just looks way to posed, despite the color and better handling of the armor.

    As far as an environment...its difficult to move past the last battle, but perhaps something like him anointing Sanguinus before the teleport would be cool. If your looking for something without any other characters I would say a throne room shot would be nice, but fairly expected. Another idea would be to have him looking out some giant, gothic window of a battle cruiser ("camera" outside looking in at him) with part of some space battle reflected against the outside of the window. A scene like that would allow you to strongly "frame" him in the picture.
  • egoncalo
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    egoncalo polycounter lvl 17
    I think I just shit myself... that is amazing.
  • Irritant
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    Irritant polycounter lvl 18
    I don't think it's hard to read at all.

    Amazing job of capturing the original look.

    I think this would look great in UT2k4.
  • ebagg
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    ebagg polycounter lvl 17
    Damn nice texturing, just awesome. I think the proportions are a little off, his head seems a tad small, based on that reference image. Also the lighting on the sword seems odd, like a row of lights is hitting it.

    But damn dude that armor texturing is top notch!
  • Steakhouse
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    Steakhouse polycounter lvl 18
    Jon-Paul: If you could find the time I'm sure everyone would like to see the flats for this model.
  • Jon-Paul
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    Jon-Paul polycounter lvl 17
    Quick update:

    The creation of the Emperor's head and face presented me with some interesting problems, and there were two ways I wanted to tackle it. One of the problems was that the character wasn't strictly human (in our sense of the word), and I wanted to represent the image of someone from a much older race, almost Neanderthal in appearance. He therefore has an extremely heavy bone structure, with the eyes somewhat higher on the skull than Sapiens, and with many of the main facial features pushed to the fore. This was difficult to do, because all of my artistic instincts were telling me that the face was 'wrong' in some way, and needed adjustment until it was anatomically correct. Or at least, anatomically correct in the case of videogame male leads, where all characters look like Sam Fisher and Solid Snake.

    I also had to make a stylistic choice on the detailing of his face - with many of the official illustrations, the Emperor simply looks as though he has been drawn by people with a fetish for Conan, and in almost all cases, the face is stern, proud, smooth skinned yet unremarkable - more a symbol of a face rather than the representation of a real man. This was what I went for with the first version of the face, and I have been unsatisfied with this.

    The alternative was to really weather the face, to realistically show the Emperors age (immortality nonewithstanding), the effects of tens of thousands of battles in extremely harsh environments, and not least of all, the effects of thousands of years of care and worry, him being the custodian of an endangered species.

    This alternative was something that, at the time of the first face version, I didn't have the skill for - I've only been doing 3D art for about a year now, and I'm still learning. But I've recently investigated skin techniques, and have learned enough to make an attempt on the second version.

    The second face takes its inspiration from many sources - whilst keeping the Neanderthalic bone structure, I wanted to call to mind the seamed, grim features of Sitting Bull and Geronimo, and have the Old Testament strength of Heller's Major - de Coverly and Puzo's descriptions of the features of the Five Family Dons; that they were 'men with a belly, with features on the large size, heavy brows, fleshy lips and large imperial noses. I also wanted the Emperor to have the almost completely black eyes of an old Sicilian, Chinese or central African; eyes without any allotment for pity or mercy. I also wanted this face to carry the marks of battle in total contrast to his armour, which is polished and repaired to almost new standard before every battle. His face (and his sword blade) carry his battle history.

    The second, aged, seamed and scarred face was my initial plan for the Emperor - that all previous images were flattering homages to the character, in much the same way that Jesus of Nazareth is promoted as a clean skinned white man today. This is the real Emperor, as Cromwell would have put it,:
    "I desire you would use all your skill to paint my picture truly like me, and not flatter me at all; but remark all these roughnesses, pimples, warts and all."

    Texture sheets and wires on the way.

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  • Rhinokey
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    Rhinokey polycounter lvl 18
    this is pretty nice, my only real suggestion would be to even up the style diferences between the pieces that were hand painted, and all the pieces that seem to be cut and pasted from various sources, like the iron cross on his left leg that was photosourced, and the face on his left leg that seems hand painted, or was taken from something in another style, they don't really blend well together.
  • rooster
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    rooster mod
    Everything is well lit and shiny except for these really dark areas on the face, I think it would benefit a lot from making the face shadows less black. Some subtle gold reflected light coming in under his chin and brows would be nice I reckon. Great job overall though man!
  • stoofoo
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    stoofoo polycounter lvl 18
    I'm glad you at least addressed some of the honest non-fluff criticisms in the thread, but you only showed how you got to a result that...looks wrong? I read your response and it just seemed like a lot of smoke and mirrors to confuse me into thinking you shouldnt revisit it.

    It did not.
  • b1ll
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    b1ll polycounter lvl 18
    Bah my opinion is that armor as some interesting detail ideas. but overall they feel like its all floating, Also u seem to have the same colors variation all over. No discoloration or saturation that would work well on armor..

    It does feel dodgy and burning higlight too..
    It doesnt look All that bad at the end, But a bit confusing, TOo much detail is like not enough i'd say..

    As for that face, whoa that big explanation u gave was long to read.. Geez But still even tho if u wanted to give it some old race feeling or whatever, It still doesnt look very sexey. But also kinda dodge and burny. Sure Make it look like some Older race, but Hey Paint it well! use colors over dodge and burn, or Burn layer, or something..

    Anyway Keep at it!..

    b1ll
  • moose
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    moose polycount sponsor
    some really awesome detail man, dig it. It does seem a little too high contrast, where you could have pulled of a shiny look by including an environment map, and toning back the intensity of the darks / lights. The stomach area i think is the strongest.

    im not too hot on the head either, the quality of it detracts from the rest of the model - but i guess thats something to work on for the next model, since this one wont change :P

    it isnt the tones of the skin that turn me off, its the lack of detail and lack of some anatomical accents, such as cheekbones, wrinkles, jaw line, lip detail, etc. it makes it feel like the rest of the skin was scanned from existing art, and the face done by hand and neglected (not assuming anything, just a observation)

    and at the long description of the face... no offense but just make it look cool smile.gif that stuff is great to know that you put into the thought of it... but make it look as cool as the rest of it. the detail you added helps a bit, but im still unconvinced of the anatomy. and it reminds me of a judge dread head from ages ago... :P
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