Hi. I'm currently making some guns for this mod. I'll be attempting to normal map them too so any help on getting it done right would help.
Problem:
I made my low poly model sub D friendly so when it got smoothed it wouldn't shrink and so my low poly model would fit as close as possible. When I render out the normal map it still makes seams. I was wondering if there was a quick way around this or do I just have to go in photoshop and clean it up. Let me know what you think. Thanks.
Concepts:
Model
Temp texture not even wip
Sub D version only testing for bevels at the moment.
Low poly version
Alex
Replies
Alex
The rocket launcher looks really nice.
The bubbles cylinder is actually a plasma generator that charges up and shoot the hell out anything it hits. Johhny I like the laser on the rocket launcher. The idea behind it was that the shooter paints his target and the rockets follow. The guns should get nicer once I get to the detail phase, some of you guys liked the last one I did. Sorry if they are not much to look at at the moment. None of the guns are textured, and Irritant there will be plasma in that rifle.
Alex
still rather clumpy for normal mapping, not much point. normal mapping for guns works best if you have lots of detail on the clumpy bits
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My thoughts exactly. The designs look cool, but there's simple not enough detail on it. Check out the jaw-dropping details on the weapons in Gears of War. Those are simply amazing examples of great normal mapping on weapons.