anyone going? I was just asked about it, sounds interesting, especially the food and drinks
.
edit: it says next week on the site but its thursday:
Date: Thursday 25th May 2006
Time: 6-8pm followed by food, drinks and networking
Venue: Darwin Suite, Bioscience Centre, Centre for Life, Newcastle
http://www.gamehorizon.net/
"Sign up now! GameHorizon's art and animation seminar is next week. The talks will be followed by networking at 'The Other Rooms', an ideal opportunity to catch up after E3!
This event will explore the latest tools and techniques for game development. This is one for the development team so please spread the word!
Speaker line up:
'Tips and Tricks for Max and Maya' - Nick Jovic, Autodesk
Within Maya, Nick will demo the full body IK Solver for character animation; the process of Skinning a character; and the preparation of a character for export as an FBX.
Within MotionBuilder, Nick will demonstrate character animation using the non-linear story tool; key framing & layered animation; saving & importing files into Maya as FBX; and the Quicktime FBX player.
'Eutechnyx Experiences with Next Gen' - Andrew Parella, Programming Manager, Eutechnyx
'What can we expect from next gen graphics?' - Phil Scott, NVIDIA
Venue:
The event will be held in the Darwin Suite, 3rd Floor of the Bioscience Centre. Following the talks, there will be food and drinks at The Other Rooms
http://www.theotherrooms.com.
Registration:
To register your place please email
nina.cliff@codeworks.net including the names of any other colleagues who will be coming along."
Replies
Crapcakes, I'd have liked to go to that.
Sneak in a video camera will ya?
Nah -no mention of alcohol de la gratis Im afraid...and Im sure that's one of the first things he would have mentioned! The one he attended was for the ONE.ZERO festival thing last year although the speakers look pretty similar and Im pretty sure Eutechnyx were doing a talk there aswell.
And the food was good
And then they would come around and ask if we wanted more free drinks!! 8o
I hope you didn't avoid each other like social rejects!
I was impressed with the motionbuilder stuff (never used it) and the fbx integration with quicktime. But had no idea what the programmer guy was on about.