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Non Competes and Game Artists.

polycounter lvl 18
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oXYnary polycounter lvl 18
The idea is so someone can't transfer inside knowledge from one product to another within a certain time frame. To keep the competition as focused on the market area the product is focused on from gaining inside information about your current employers product.

I bring fourth that non-competes for artist at least need to be more precise versus a general catch all. We use a process to create assets that is solely individual. The only areas we could possibly be of harm is knowing something about what the competition is doing, and what in house tools are used.

As such, should we not ask if to sign a Non compete to have one more specific to not being allowed to share outside information in the above areas? Versus not being able to work for "x" number of months (or years)?

Meaning we should be able to jump from studio to studio. Where we must stop legally in a non compete is any disclosure of information that could be used to give your new employer a inside glance into the old one. Or working on a title that in the same specific area as the old (not this "games" in general idea like Ubisoft attempts, more specific to not a another "FPS". To paraphrase what I mean, "mums the word".

EA may be many things, but they at least recognize this [ QUOTE ]
Moreover, the games on which these people work are protected by other legal means, such as copyright. Therefore, a confidentiality undertaking is more than sufficient to protect the business

[/ QUOTE ]

Now going a bit further with the subject on hand, an artists freetime is their own and can be choosen how to be spent. This should not bar them from working on personal or group projects as long as again they wont compete or harm directly with the company. Meaning if an artist wanted to partake of a mod or contract work, any project they worked on would have to be limited to a genre that wouldn't compete with the day jobs focus. At most, the artist must be obligated to inform their employer of the current side or mod work to verify its a market area that wont be in competition.

We all realize, jumping ship constantly is part of the being artists in this day and age. But being held by anchors to standing still is ludicrous to the point of paranoia and a method of control by the current employer. If a person is obligated not to being able to work for X amount of time in their area of expertise, it allows the company a more unbalanced control of the persons life choices beyond what any employment contract should be able to cover. In other words, even though you may want to move on, ideally you could quit before or take another position somewhere else, you will now be more along the lines of a serf to the company as you face a period with potentially no income.

:::

So enough of my "jibber jabber" as it where and to the questions.

1. How many professionals out there have negotiated this area of their contracts before signing? Either by visiting legal council or discussing it with the company to come to a better balanced arrangement?

2. Where is my arguement above flawed? The only thing I can think of is a company who is unwilling to compromise. In that case I question if they are like this, who says what other areas will produce even more stress on you the worker?

In other words, if they arent willing to compromise, I suggest at some level they know this gives them a unbalanced control of the employees future. Since the employee will be less willing to quit, they can take advantage of this by having a reduced workplace quality of life.

There are more fish in the sea. Maybe not as glamorous a fish, but one what would taste better.

Replies

  • Ferg
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    Ferg polycounter lvl 17
    what if the company you're working for has developed a particular method for, say, building high and low res characters for normal mapping that works better than the generally accepted methods. Say this method is a guarded secret and enables the company to cut down normal map production time by 25%. You work there, they teach you the method, and you work it into your existing work flow. Should you be able to then carry that method over to an outside project or contract job? You may not necessarily share the secret with anyone, but someone else would be benefitting from a technique developed by the company.

    Just curious what you think of that hypothetical scenario, assuming it's even a "valid" one
  • Daz
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    Daz polycounter lvl 18
    Don't mean to piss on your fireworks Oxy, but as far as Im concerned this is a completely non issue. Contracts? Honestly man I bet most people barely even read them. There was all sorts of stuff in my last contract. Shit like all work I ever did whilst employed by them was theirs. It's all just a load of bollocks. There to be completely ignored as far as Im concerned. I think you're stressing about something that is a complete non problem.
  • oXYnary
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    oXYnary polycounter lvl 18
    [ QUOTE ]
    what if the company you're working for has developed a particular method for, say, building high and low res characters for normal mapping that works better than the generally accepted methods. Say this method is a guarded secret and enables the company to cut down normal map production time by 25%. You work there, they teach you the method, and you work it into your existing work flow. Should you be able to then carry that method over to an outside project or contract job? You may not necessarily share the secret with anyone, but someone else would be benefitting from a technique developed by the company.

    Just curious what you think of that hypothetical scenario, assuming it's even a "valid" one

    [/ QUOTE ]

    Unless that tool is in house, Im not sure how you could call it a safely guarded secretly. If it's in house, as an artist Im not sure you could reproduce the same tool (unless its say a script). This may be where the technical artist and regular artist would differ for non compete stipulations.

    As it is, if your obligated to working in another genre area, Im not sure what arguement your former emplyer could give. Your current companies (say working on a RTS due in year) being able to speed up their process wont effect your old companies (working on a fps due in 6 months).
  • SuperOstrich
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    SuperOstrich polycounter lvl 17
    Yeah, non issue IMO too. If you ever get a job in the industry, your company will only be concerned with the work you do on their titles. Spend more time on your portfolio work and less time worrying about this stuff.
  • AstroZombie
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    AstroZombie polycounter lvl 18
    Non competes never hold up in court and they are illegal in California. Non issue.
  • oXYnary
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    oXYnary polycounter lvl 18
    Astro simply not true.

    http://www.gamasutra.com/php-bin/news_index.php?story=9364

    http://www.gamasutra.com/php-bin/news_index.php?story=7985

    Since many here don't work in California,and given how this point was even stressed as being legal (and can hold up in court) once during a IGDA meeting I attented. Simply overlooking this wont make it a non issue.

    It wont dissappear, and depending on what you hope to acheive at company "x", it seems logical to me that you should pay a bit more attention of the stipulations it creates.
  • hawken
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    hawken polycounter lvl 19
    [ QUOTE ]
    Don't mean to piss on your fireworks Oxy, but as far as Im concerned this is a completely non issue. Contracts? Honestly man I bet most people barely even read them. There was all sorts of stuff in my last contract. Shit like all work I ever did whilst employed by them was theirs. It's all just a load of bollocks. There to be completely ignored as far as Im concerned. I think you're stressing about something that is a complete non problem.

    [/ QUOTE ]

    yes this
  • KDR_11k
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    KDR_11k polycounter lvl 18
    If the non-compete is basically an extended employment during which you don't work and receive a reduced salary it's valid but if they just tell you that you can't do that while they don't pay you anything as compensation it's not AFAIK.
  • Kevin Albers
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    Kevin Albers polycounter lvl 18
    I think non-competes are seldom, if ever, used against artists that change jobs. They are MUCH more important when it comes to technology/code. They can be held up in court, maybe, but former employers have little incentive to go after artists.
  • doc rob
  • Eric Chadwick
    Nice. Good to see the Wiki being used (and expanded).
  • doc rob
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    doc rob polycounter lvl 19
    Actually that's my old post from a couple years ago, but it still shows how it can be useful.
  • oXYnary
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    oXYnary polycounter lvl 18
  • Rick Stirling
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    Rick Stirling polycounter lvl 18
    Woot! I have been slowly rearranging the wiki.


    Oxy - stop worrying!
  • Mister Sentient
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    Mister Sentient polycounter lvl 18
    Thanks, Rick.

    I agree with Kevin. Programmers tend to be the golden boys. If a whole programming team leaves and goes to another company, as in the EA-Ubisoft Montreal case, this would probably warrant a company taking action. Artists on the other hand seem to be undervalued and viewed with a dime-a-dozen mentality. Thus nobody really gives a shit about them. Unless of course they are someone like DaZ or Kenneth Scott.
  • Paul Jaquays
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    Paul Jaquays polycounter lvl 19
    I've only ever had one non-compete ... and that was for a self-important little start-up I went to work for after Coleco. When they let me go, the non-compete was waived (it was written too broadly to be enforceable). Non-competes these days are probably used on company officers and folks whose business dealings involve the company's clients, not the process of what they do for the company. Basically they say "When you leave the company, you agree not to try and steal our clients or employees away from us for X years." If the non-compete is likely to keep the employee from plying his trade for the time period of the non-compete, he should expect compensation ... especially if he is being terminated, rather than leaving on his own.
  • Cthogua
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    Cthogua polycounter lvl 18
    I work for a defence contractor making training courseware for the US Marine Corps and when I got hired I checked my contract for non-competes, and sure enough there was one. It said that I couldn't work for any other company in the same industry within a 50 mile radius. I was told, second hand, that one of the other artists who got fired couldn't get any of the other defense training companies in the area to even consider him because of it. He ended up moving away and got a freelance contract to illustrate a bunch of textbooks for like twice what he was making anyway. <shrugs>
  • KDR_11k
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    KDR_11k polycounter lvl 18
    A löifetime clause? That's nuts and most likely illegal.
  • Cthogua
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    Cthogua polycounter lvl 18
    oops, I forgot to mention that the time on the clause was a year, not lifetime. That would be rediculous. But still, its not like I can afford to go find something else to do for a year. Fortunatly it only applies to other companies making similar training software, not games of vfx, which (obviously tongue.gif ) is what I'd like to move into.
  • ebagg
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    ebagg polycounter lvl 17
    We have those at my work, there's so many loopholes in them there's almost no point. And a coworker of mine when he first started simply sad "as long as I work here, I will not sign one" and since the company negotiated his contract, he could do that.

    Now stop yer worrying and show us some 3d art! Yarrr wink.gif
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