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Author:
andrewmelfi
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#24 Demon- Zergxes
Zergxes
polycounter lvl 18
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Zergxes
polycounter lvl 18
May 2006
First project with Max. I cheated and started with some rough bits in Maya.
Not done by any means, but if you spot trouble I'm all ears.
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steady
polycounter lvl 18
May 2006
that is truly pure evil right there haha, nice!
i can imagine some wacky-crazy-inflatable-blow up guys in the background flailing their arms about
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Asmuel
polycounter lvl 17
May 2006
Lol thats genius
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ScoobyDoofus
polycounter lvl 20
May 2006
Thats a great take on the topic!
Model is looking on target, although I'd say the brim of the had could use some love.
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Zergxes
polycounter lvl 18
May 2006
Small Update.
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Tulkamir
polycounter lvl 18
May 2006
Haha, nice. I love how bowlegged he is.
The hands look a little bit funny to me though... for some reason I feel like I'm looking at the back of his hands.
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Zcubed
polycounter lvl 18
May 2006
Haha, nicely done! I like your unique take on the challenge briefing. As Tulkamir said, the hands need don't look very natural at the moment.
Keep up the good work.
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Asmuel
polycounter lvl 17
May 2006
Good job he looks really cool IMO
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Emil Mujanovic
polycounter lvl 18
May 2006
Its clay, tell me its clay... its clay isn't it!
All seriousness, its looking really good. Maybe just sharpen up some of the detail on the body so it looks as crisp as the face.
-caseyjones
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Zergxes
polycounter lvl 18
May 2006
Image dump. Had to switch to Maya after screwing up the UVs in Max pretty bad. Somewhere along the line the normals picked up something strange. Boo.
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i can imagine some wacky-crazy-inflatable-blow up guys in the background flailing their arms about
Model is looking on target, although I'd say the brim of the had could use some love.
The hands look a little bit funny to me though... for some reason I feel like I'm looking at the back of his hands.
Keep up the good work.
All seriousness, its looking really good. Maybe just sharpen up some of the detail on the body so it looks as crisp as the face.
-caseyjones