I was just messing around with Google Trends today (India seems
very interested in boobs...) and this information was revealed:
Google Trends - Player modelsGoogle Trends - 3D models
In the past 2 years, interest appears to have fallen on searches for "player models" and "3d models" ... do you think this is a result of newer games and consoles having less compatibility for such customisation, or could it just be that more people are using search engines other than Google now?
Discuss.
Replies
I blame mmorpgs, and some developers for having crappy support for it, i.e. Valve
any of these is my guess as to why it would decline. for many games now, there's no reason to have custom content. a fun game where adding custom players is a focus could bring it back. Quake V Arena maybe? UT2k7 looks promising.
They've lost interest becasue of the change in attitude that online gamers have gone through over the last 2 or 3 years; esp for FPS games like the Quake series. Too many (online) gamers are 'Pro' wannabies and have no time or tollerance for custom content of any kind unless it makes them play better, faster, etc. They have the louder voice so server admins tend to listen to the complaints they raise that custom content is interfering with their gaming, so it gets removed.
I could go on, but basically the 'seriousness' of online gaming is killing custom content NOT the percieved difficulties in making the stuff.
Also the idea that custom player models are somehow cheats keeps a few people from downloading them. And anything that advertises that you hack isn't a good hack.
FPS's normally only show the custom models on the client side, its the first person view so how many mirrors are in the game? Why bother if no one is going to see it, especially me?
I think custom maps has always been a sound path to take, everyone gets bored with the stock maps. With unrealEd becoming more of a standard we can look forward one skill set being able to work with a bunch of games. But they will be on the 360 so no one will ever get to see them.
With more developers going after the console market instead of PC, custom content will take another hit. I feel sad for the people who are just now getting into games via consoles they are missing out on a rich history and much longer game life. But hey who cares because the next blockbuster is out next week and it won't live up to its hype either.
http://www.google.com/trends?q=Wii%2C+playstation+3&ctab=0&geo=all&date=all
it's hard to actually gauge, gauss. the wii was once known as revolution remember. and i'm sure half the searches for revolution were not in regards to nintendo's next-gen console. probably searches for info on revolutionary wars, etc. so that must explain the search for "revolution".
when you enter 'playstation 3' is it searching for "playstation 3" or "playstation" and "3"?
i tried nintendo and sony, but those terms are not really a fair match either. so what i'm trying to say is, i'm buying a wii and not a playstation.
(in all seriousness, i read a report for a school paper a while ago that showed that playstation 3 would take the lead by a large margin in this next gen console "war")
what i was more interested in was the dates that the name wii began to show up on the chart.
all 3
test
lets say 6-8 months to get everything figured out(proper work flow, tutorials, exporters) for Game modding. by that time interest has dropped off and that leaves less than a year to make PPMs for a game that people are half interested in(or less with the cookie cutter playstyle so prevelant). they're already thinking about playing Game:Sequel and making things for it.
and factor in that it takes a bit to put together a 2.5-3k model with high poly normal map and sometimes several 1024x1024 textures and well, it's a long bit from concept to implementation. the 'average' gamer just doesnt have the time/energy to invest in it.
you dont get AverageGamer being able to put Homer in Game in a week anymore. and look at the hoops you have to jump through for some games. it's not plopping a folder with model.md2, texture.pcx and model_icon.pcx in the game's root folder any more.
http://www.google.com/trends?q=Nintendo+...ll&date=all
But I still don't think it's a fair comparison, because it doesn't include people who search for the Revolution without using the term "Nintendo." There's no way to tell how many of the people who just searched the term "revolution" were searching for the Nintendo console, but I'm sure it would contribute a significant amount which wasn't included in the "Nintendo Revolution" search statistics.
If you compare "Sony Playstation 3" to "Nintendo Revolution," the results are inverted:
http://www.google.com/trends?q=Nintendo+...ll&date=all
But this still isn't a fair comparison, because most people don't use the "Sony" term, since Playstation is a trademarked term that isn't likely to return many unrelated results (unlike the term "revolution," which will return all sorts of unrelated results).
PlanetQuake did have an overhaul recently as well, with a newer files section, they're starting to accept Q3A models now though no Q4 models yet.
As for my "site" I'm just snapshotting all the q3a players one by one, with 2 angles and a taunt/alt skin shot, which is not hard when you've got some camera keys bound in the cfg as wella s the fx5200 settings pumped up to the max in anistropy and FSAA. I'm up to letter C now.... (46 models shotted so far)
Another Issue is that most people are running lower than average specs in Q4. Multiplayer is such a system hog, most players i've been on with are running in 'low' mode. Meaning they care more about the frag fest now than it looking pretty. Why bother making or downloading PPM when you have to run on low?
And finally, it's twice as hard to get good looking content in game. If there was a Q3 Redux for Q4, where the art quality bar was'nt set so high, more people would'nt be intimidated by it. Most PPM's for Q3 were not pro quality, mainly because you did'nt have to be an expert modeler. Now with normal maps and the technical difficulty increasing who has time anymore, or the patience to learn it. The pro tools for higher poly modeling are also not availible to the target PPM audiance, which in my mind is high schoolers with nothing better to do.
considering Nintendo is a profiting game company, while the other two survive on the profits of separate divisions.
http://www.google.com/trends?q=nintendo%...ll&date=all
peaks, playstation delay, and Xbox release mayhem. using PS3 instead gives similar line. search entries don't state much. the word Wii is still getting around the public. People don't play their Sony, or their Microsoft. But, they do play their Nintendo.
the other decline in custom players, consoles. if it doesn't change the gameplay, why bother?
Overall I think this discussion is stupid because search trends mean very little.
Call me jaded, but I'd bet money that 9900 of those downloads were from little kids googling for "spongebob game" or something and downloading everything they found.
And then another fifty of those downloads were you, Cheapy.
I can understand UT2K4 since there is a 'single player' mode. But no other game that supports PPM.
*cough*
Every week someone requests some odd thing for these "out of style old games". Hell people are still requesting for UT99 on that board. While the new games may be more difficult/time consuming to make PPM's for, I think as joe aveage 15 year old gets a better computer the interest in custom avatars for the newer games will rise much more.
There are other games out there besides FPS's for a while that could take Custom content, such as Morrowind, and Neverwinter Nights. Also after having seen and worked with for a couple of months, UED3, I think we CAN see a resurgence of custom content, but only if we continue to give tutorials and resources to do it, and continue to feature them widely.
I still play FPS's and load my machine with custom maps and player models, I don't like the sterility of the "pro league" clans and their supremely polished twitch instincts, and much prefer the sociability of a pickup game amongst a few friends, who all pick different models. I say we DON"T have to drop the content, and if it was a problem with finding people to review them, then I will volunteer, as long as there are at least three other people who can do the same. But seriously, we can't just be like Conceptart.org,and just be about "Game Art", because we aren't as pretty as those CA.org folks, we just need to have better moves and a better focus. Keep the models and keep the resources to make them,and the publicity for them up front, and the public will return, provided that Carmack and Epic will allow custom content.
Personally I think the reason the interest has declined is that there hasn't been enough resources and tutorials, and that the site has been down, or dodgy since a rework a couple of years ago.. We may be the reason rather than external sources for the decline.
Scott
Scott