I figured it would be good practice for me to try a likeness.
I want to get this into zbrush (after a bit more detailing),
but before I get too far along I wanted to see if people could tell who this is supposed to be.
instantly struck me as a young shatner. youve done a really good job, but im sure some of the more esperianced guys out there can pick some places for you to improve
Nice model but you will find thats a horrible base for zbrushing, way too many poles(verst with 3 or 5+ edges connected). For zbrushing you really want to have even sized, square polys in more or less grid pattern.... Some poles are ok, but try and keep them in areas where you wont do detailed scuplting, because you will get pinching thats annoying to work out. If all you want to do to this is add fine detail, and not do any sculpting it MAY work, but really the you will get inconsistansy in detail when using projection master because of varrying polygon size.
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Looks like a great low poly cage for normal map luvin. But I agree it's not a great base for Z.