He looks more bug like than demon, mostly because his horns are so thin they look like antennae. The huge chin and small face looks great but I missed it before a second glance, maybe a bit more pronounced features besides the chin?
.
i agree .he does look kinda buggy .and kinda bunny .but .given the context .i wouldn 't say that disqualifies him from demon duty a .my critique would be that right now he just looks kinda dull .hopefully the texture can bring him to life .yeah .i 'll see if i can get that face to become more prominent
the classic .cliche .head in a bucket type .just for kicks
:
.
a question : would it defy the rules to use only one 512 diffuse map .instead of the two ? what i plan to use for the normal and occlusion doesn 't so readily allow for multiple output and i 'd like to avoid a resolution disparity between the diffuse and the rest .if i can
could you call it then .hawken .while not of the crazy big head and small body variety i thought that the minotaur demon ( which i had planned on submitting ) might have proportion deformed enough to qualify .if not .please .post .and i 'll get to work on another
yeah .the problem is managing multiple uv sets in zbrush .it 's too much of a fiddle to deal with anything outside 0_1 in there .i figured out a better solution .which was embarrassingly obvious
Replies
initial work on the normal map
i agree .he does look kinda buggy .and kinda bunny .but .given the context .i wouldn 't say that disqualifies him from demon duty a .my critique would be that right now he just looks kinda dull .hopefully the texture can bring him to life .yeah .i 'll see if i can get that face to become more prominent
got some bored of that guy up there .so made this in today .classic minotaur type demon
.
.
the classic .cliche .head in a bucket type .just for kicks
:
.
a question : would it defy the rules to use only one 512 diffuse map .instead of the two ? what i plan to use for the normal and occlusion doesn 't so readily allow for multiple output and i 'd like to avoid a resolution disparity between the diffuse and the rest .if i can
could you call it then .hawken .while not of the crazy big head and small body variety i thought that the minotaur demon ( which i had planned on submitting ) might have proportion deformed enough to qualify .if not .please .post .and i 'll get to work on another
working on the normals .much to clean up
.
yeah .the problem is managing multiple uv sets in zbrush .it 's too much of a fiddle to deal with anything outside 0_1 in there .i figured out a better solution .which was embarrassingly obvious