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#24 - Chibi Demon - KDR_11k

KDR_11k
polycounter lvl 18
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KDR_11k polycounter lvl 18
conceptrender0.gif

Of course I'm entering this, what did you expect? I'm taking the standard "overwhelming cuteness" approach. She loves vanilla pudding and as everyone knows, chibis aren't filled with blood and guts, they're filled with pudding (like a pinata, just gooey). She's hunting angel chibis because they're filled with vanilla pudding. Her weapon of choice is a spork.

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  • Laheen
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    Laheen polycounter lvl 18
    Go the spork!

    I'd be interested in what you produce with this smile.gif.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    chibimon0.jpg

    Some geometry. 843 triangles so far. I'll see how many the spork needs before adding more to the body.
  • MoP
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    MoP polycounter lvl 18
    nice start, but personally i'd give everything a bit more roundness and bounciness in the silhouette - make the torso even shorter for added cuteness, and bulge out the arms and legs a bit so they seem more comical and less linear.
    keep it up smile.gif
  • KDR_11k
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    KDR_11k polycounter lvl 18
    chibimon1.jpg

    Making progress, the torso is shorter and the limbs bulged a bit but I'm not sure it's visible. With the spork included I'm a bit over the budget but trimming down the center seam of the spork should put me a bit below again. The eyes and mouth are on separate texture sheets so they can be animated through swapping textures. I'`m not sure on what to do with the wings, I could add some polies to give them the right shape and avoid alpha completely on the model. I'll sort out deformation before UVing the deforming bits.
  • Wells
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    Wells polycounter lvl 18
    I like the new proportions a lot better. cute pose, too.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    chibimon2.jpg

    Progess is slow, posting mostly to let people know that I've not bailed out yet.

    The texture is mostly temporary, drew some details with the pencil to see how they'd look. All I need to do is redraw the body with the brush (so there's anti-aliasing) and add shading, then she's done. I'm obviously going for a celshaded look. The spork will get UVed and textured eventually...
  • hawken
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    hawken polycounter lvl 19
    yet!!?!?!

    lovin it so far. loose the fingers wink.gif
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Finally got around to finishing her because my TV needs some work and thereby stopped me from playing Psychonauts all day again. This is the final texture.

    poses.jpg

    I like her with fingers. It would look boring if the hands were just an uniform color. As may be obvious, the lighting is painted on the skin. I've got 15 triangles and 256x128 worth of texture left. I could probably free up a lot of UV space by minimizing the size of the polies that just end up with solid color but I went for skinning flexibility instead. No alpha was used. I think the shoulders need some help with deformation...
  • SouL
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    SouL polycounter lvl 18
    This is great. I think if you had pushed the stylization of the body shape a bit more she'd look even better.
    Everything is very tubular, which devoids her of having any femeninity in her shape.
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