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A teapot,a dwarf genius etc ...crits please

ckaos
polycounter lvl 18
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ckaos polycounter lvl 18
hi everyone !
Been a while !

Latest things i worked on (last month or so)
2 models for an indy game school project named "SONATE" i'm helping out with:
- a very small sized genius/inventor
ref: http://img188.imageshack.us/img188/4267/inventeurref3og.jpg

inventeurwipfinal110sx.jpg

inventeurwipfinal149dv.jpg

wires:
http://img182.imageshack.us/img182/1672/inventeurwipfrontwire6nq.jpg
http://img182.imageshack.us/img182/5834/inventeurwipsidewire4cd.jpg

texture:
textureinventeur4vk.jpg

For reference, they wanted the texture to be to be "steampunkish" (browns/greens etc), unlike the concept, and they also wished it to be somewhat similar to the main character's :
http://img176.imageshack.us/img176/84/herorendu080lm.jpg


2nd character ,for the same game, texturing still pending:
the rocker:
ref:
rockeur7if.jpg

model:
rockeur25gi.jpg

wires:
rockeurperspwire4ez.jpg

And finaly a "teapot": an armored thingy from the anime "7 samurai":
2nd try at normal mapping : wings3d + sharpconstruct + xNormal :yeehaa for freeware progs !

refs:
http://img137.imageshack.us/img137/9976/ref9ai.jpg
http://img169.imageshack.us/img169/4739/ref29vo.jpg
model:
teapot13nu.jpg
http://img170.imageshack.us/img170/7446/teapot54qt.jpg
teapot21jg.jpg


wires:
teapot33aq.jpg
http://img187.imageshack.us/img187/9686/teapot42py.jpg

Sorry for the long and image heavy post:)
thanks in advance for any crits and comments you may have, and for any tips or advices , particularly for texturing, as the inventor is only the third model i actually managed to texture fully...
Ciao !

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