Wanted:
We're interested in having detailed, coloured concept art built for two of our characters and a few weapons. We're also looking at character modelers (mesh, skin, animate) and uv/skinners to bring these concepts to life.
Characters Concept Art:
Front, back, side, close ups of the head and detail areas (ex. if there is an elaborate embellishment). No pose or action shots. Pre-colour and coloured would be perfered. These will be used as the blueprints for the 3d models.
Weapons Concept Art:
Side, top and perspective views. Pre-colour and coloured would be perfered. These will be used as the blueprints for the 3d models.
UV/Skin:
Models can support four 1024x1024 maps with normal, glow and alpha maps on top of them. Primarily organic models/skins.
Character models:
You'll be working with detailed character orthos to visualy relize the character. 10k poly limit with multiple 1024x1024 skins, knowledge of high poly/zbrush work is a major plus.
Animations:
You'll be bringing the weapons and characters to life using skeletal animation in either Max or Maya.
Contact
Please feel free to email myself directly (mack@xrucifix.com) with your profolio and rates. Any general questions can be directed here.
Info:
Check out our work:
http://boards.polycount.net/showflat.php?Cat=0&Number=94592&an=0&page=0#94592
Thanks
Replies
and perhaps how much work you need (some people just don't have 10 free hours per day )
http://boards.polycount.net/showflat.php?Cat=0&Number=94592&an=0&page=0#Post94592
and you can direct any questions towards me on here if you like.
http://www.chrissanchezart.com