I could use a little help. Or, to be honest, a lot.
Yesterday I decided that it might be a good idea to learn how to use ZBrush. So I sacrificed a whole day off to dig into the program and through some tutorials. Unfortunately with no success whatsoever.
Right now I am really, really frustrated, because the software is so alien to me and my efforts seem to get me nowhere. All I want to learn is how to get a base model from max into ZBrush and how to detail it so that I might be able to create a normal map. But I have no idea how to work with ZBrush (and TBH the interface of it just freaks me out - partly because I have no idea why I have to work on a canvas when I want to do 3d stuff), I have no idea how to use its tools and I don't know what steps are necessary to detail my model.
So please share links to good tutorials if you have some. Preferebly step-by-step stuff that is written for four year olds as I seem to be just to stupid to get anything done on my own.
Replies
Also, the ZBrush Practical Guide on Pixologic's site is quite useful after you've gotten a good start
Basic tip : tool>import an obj you made in onother app, hit 't' to edit, have fun with the 3d paint tools. Thats really all there is to it (sortof )
1. learn how to import a Mesh from another 3d app as a 3d Brush
2. learn how to subdivide the mesh and other geometry and tool options like symmetry
3. learn how to use the 3d paint tools
4. learn how to use projection master for more details
5. learn how to hide and unhide meshparts for increasing performance
6. learn how to use Zmapper for creating Normal Maps
There are other usefull things in Zbrush like modelling with Zspheres but like pior said, first learn the basics and then you can decide how much more you want to learn.
Do a quick test like this:
Subdivide your mesh so it is around a million polys
Press G to open the projection master window
Tick deform and normalize, untick colour and material
Select the 'Simple brush' tool
In the alpha menu select one of the aplhas (like the cluster of dots)
In the stroke menu, select the spray (cluster of dots)
Now paint over your mesh, try altering the brush size, zdepth etc.
Now press G again and pick up your mesh.
All that detail is now part of your mesh geometry. This is just a quick example of the many things you can do.
left: 3ds max
middle: ZBrush
right: my exporter settings
It's no difference from which version of max I am exporting - 90% of my models get screwed up like the one above.
What am I doing wrong?