I have recently become employed again. That's the good part. The company use4s 3dsMax8, which is not bad, but since the game I am now working on is an "action game" involving a lot of swords, and stuff, I have found that i need an equivalent to one of my favorite Maya tools, "Pose2Shelf". I am working with Biped, and they have something that is supposeed to work like it, but it is so buggy, as to be nearly unuseable. Now, if we were not using biped (a distinct future possibility), is there a way to have that Pose2Shelf functionality in Max? Also anyone have tips for making good "skin and bomne" skeletons, with the ability to copy and paste animations between different characters, using a similar, if differently scaled skeleton (i.e same bone names, mostly).? Thanks.
Scott
Replies
Type "character" in the Index section of the Max8 Help file. Clicking the first topic there will give you all the info you need. The Character tools are what you want - they allow defining of custom skeletons, importing/exporting animations on custom bone rigs etc.
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Has 3D max 8 really improved so much on the subject of Non Lineair Animation that it can do all this stuff properly? I still have to use the 'merge animation' function, which works great on identical skeletons (ie different instances of the same base file) but it wouldn't work on any similar rig with different prooprtions.
But thanks for the heads up on Character, as that seems to cover the material I like, especially with the cut & paste within a character assembly in the same file.
Scott
Scott