As always I'll be taking time out of my busy shedule of tenticle mischief with japanese school girls, to try and co-ordinate our regular challenges.
Stepping out of the shadow of such a huge and energy-sapping chalenge as the one we just had is not easy, however seeing as I did nothing towards entering or running that challenge, I'm boucing off the walls just waiting for your suggestions.
So, next? More low poly? More
high poly? Something with new software?
Like "sketch-up", wot I found the other day:
http://www.sketchup.com/
Next challenge will start <font color="red"> april 17th monday </font>
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how about a modular environment like cholden shows in his tutorial?
if it's starting next week though, i won't have time
and i really want to partcipate in the next one
I second MoP on enviro
Large (2x player size) 1200 tris- 512 tex
Mid (player size) 600 tris - 256 tex
Small (1/2 player size) 300 tris - 128 tex
EDIT : w00ps double post..was sure I pressed the edit button, not reply...ah well :P
low means you'd have to get the most of every pixel, and no friggin normal maps.
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Immo normalmaps should be allowed. Many people still have to learn normalmapping.. and cgchat allready banned them...
You don't have to use them and it would be very hard to take
advantage of them because of the low specs..
At least the animation part should be a nice practise for character modelers.
But as I have never contributed to any competition I shouldn't really make suggestions
Give us environment/prop artists some luvin'
At least the animation part should be a nice practise for character modelers.
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yeah...we could do something extremely challenging. something everyone has trouble with.
like...a walk cycle.
And I too like the idea of a bunch of modular / room based assets for a scene, like the PCville idea.... maybe everyone make a throne representing themselves... or perhaps a trophy along the same lines...?
I think modular environment sounds very groovy. I like asset re-use.
maybe do one where you have a small, medium, and large version of the same creature. Just keep the polycount / texture req's low so it's not something ridiculously time consuming
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That's a great idea!!!
but I'd rather make an ashtray, or a box of cereal. so, it's sunday, and the environment/modular idea is still a bit vague to me. what is it we will be doing?
I'm all for an environment comp. I have zilch in my portfolio for environments,and it would be a nice change from all the regular character comps.
I think modular environment sounds very groovy. I like asset re-use.
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hmm, nows yer chance
I don't understand why those who want environment challenges never enter the damn thing anyway.
no more environment challanges
Make a racing style game, using this http://www.candointeractive.com/gamedesign/car/
ElysiumGX and I have been working with it, and its very easy for anyone to make a car type game with either Max, Maya, XSI, etc.
http://www.elysiumvisions.com/shockwave/speedboat/
http://art.lee3dee.com/wip/shockwave/ExtremeRacing/
The challenge to make kids game using the tool. It's a deviate from the characters, environments but its something fresh for people to work on.
Maybe better character modelling contest?
P.S: sorry my english. cheers.
I don't understand why those who want environment challenges never enter the damn thing anyway.
no more environment challanges
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Nooo!
can i suggest something new and different....
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we don't take too kindly to your type around here, boy!
I'm too busy with a new job and my own project (see Lee's post) to spend time on this one.
Some people liked my specific MMO monster idea. Could we give that a shot after this deadline? Or Lee's suggestion. I simply don't want this forum falling silent again because of this round. And please no sluts with guns contests. At least make it a challenge with attention to personality or anatomy.
I don't understand why those who want environment challenges never enter the damn thing anyway.
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I don't actually think a destructable object challenge is the same as an environment challenge. I think the modular idea is probably closer to what people have in mind for environment
http://chrisholden.net/tutor/modular.htm
this?
http://chrisholden.net/tutor/modular.htm
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sweetness..