Lately i've been thinking about leaving school for a year to work purely on my portfolio, but i'm not sure if this is a wise choice... I'm currently attending a mixed traditional and digital animation school, but i dont feel as though i'm getting anything out of it.
What would you guys do if you were in my shoes? (keeping in mind i can also come back after a year and pick up school where i left off).
Replies
It depends what the school is, if you're gonna be getting a degree out of it or whatever... if you don't feel like you're getting anything out of it, why not look at changing schools?
If you can get transfer credits to a place that has better teaching or a more appropriate course, it might be worthwhile switching entirely rather than just taking a year out - otherwise if you work on your portfolio for a year and then return, you might find that it's even worse than you feel it is now.
What do you think the benefits would be for taking a year out to work on your own work? Assuming you can stay motivated and learn well on your own, it should be a good thing since it'll mean all your time is devoted to it, but you don't want to fall into the trap of slacking after making that choice, otherwise you're just wasting a year.
Just my rambling incoherent thoughts
How should i go about getting my name out to the industry after completing my portfolio?
On the other hand I didn't feel like I was getting the most out of the classes I took so I sympathize.
In the end I'd probably give it another year and try to squeeze as much out of the teachers and classes as I could, sometimes you have to take the initiative in you own education and it's nice to have the resources your school supposedly has at hand to draw from.
I quit school because i didn't think i was getting anything out of it, and i really wasn't, it didn't have any impact on where i ended up being now, like many i wish i went for a more traditional background to get more traditional skills.
Focus on the traditional aspects and it will really boost your digital skills. Also I heard from a hiring person recently (although this was in the case of animators but i'm sure it applies elsewhere) that they'd much rather hire a skilled traditional applicant and teach them the software, than hire someone who doesn't know as much about the fundamentals, but is really technical and knows the software.
Just a thought.
You can translate a traditional art education into 3D very easily. If you already know the software, shore up your knowledge of anatomy, drawing, painting, etc, as you also fine tune your 3D skills. This will make you much, much more useful and versatile.
People who leave school always think, "oh, I can go back next year." It's a fact that life gets in the way and a lot of the time, they don't.
If your school isn't teaching you anything you feel you need leave it and go somewhere else. I don't recomend leaving school and just working on your portfolio since real life will get in the way of your learning and you'll probably never feel like going back to school.
The biggest problem I found with schools is that they separate the approach of digital and traditional art. The professors I had and others that I have talked to after I graduated didn't seem to see traditional art and digital art on the same level and seemed to put once against each other all the time. To make matters worse too many schools are getting rid of traditional art classes and when they do have them they are all fluff. One of the biggest issues I have with drawing is that I don't know how to draw in perspective. Sure I know the basic stuff, but I didn't start to get a feeling for it until I bought The Techniques of Scott Robertson Volume 1 that my brain went and said "I"m starting to get it".
Good luck.
Alex