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Crimson Glory

polycounter lvl 18
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Snowfly polycounter lvl 18
Welp.. I landed a freelance games job, working on the spiritual sequel to Soldat. I'm doing all of the main art, from concepts to 3D.

The gameplay is a cross between Worms and Unreal Tournament, so the sprites don't appear too large on the screen. The character in this shot is 504 triangles with a 512 x 512 map (final will be 128), and the vehicle should end up around 700 triangles.

All Maya 4.5 except for a pelt mapping script for the UV's.

http://i60.photobucket.com/albums/h32/crimsonart/character.jpg
wireframe.jpg

And some crappy concept art. The theme and setting are highly inspired by Porco Rosso.

http://i60.photobucket.com/albums/h32/crimsonart/medTown.jpg
Environment-Cave.jpg
http://i60.photobucket.com/albums/h32/crimsonart/APPilotBust-1.jpg
http://i60.photobucket.com/albums/h32/crimsonart/AFPilot-1.jpg

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