Welp.. I landed a freelance games job, working on the spiritual sequel to Soldat. I'm doing all of the main art, from concepts to 3D.
The gameplay is a cross between Worms and Unreal Tournament, so the sprites don't appear too large on the screen. The character in this shot is 504 triangles with a 512 x 512 map (final will be 128), and the vehicle should end up around 700 triangles.
All Maya 4.5 except for a pelt mapping script for the UV's.
fun stuff snowfly, hope you're able to post more as it progresses... looks like Porco Russo is a perfect touchstone for the project, what a fun movie. All you're missing is a porcine flying ace!
cool stuff..the only tiny crit I can think of is..is to turn the feet out a bit..but it looks like you did that in the textured version....I wish I had to time to do a project like this
Glad you like. This is one of the best projects I've worked on. It's a two man team, just me and the programmer and he's looking for level designers. It would rock to have another polycounter on board.
Update on the pilot skins for the opposing teams. kub I fixed the bow legs like you suggested! I might have to make the air force skin a bit brighter.
Puffy pants never looked more badass! Great work! Personally I would've given the geometry a little bit of a crotch but the texture makes up for it quite well!
Looking good.
The leather jacket looks little too realistic compared to the cloth jacket for example which has much more painterly feel.
Consistency = everything!
No pertinent crits to make. I very much enjoy all of this thus far. Nice work, friend. Look forward to seeing more. For now, I go back to zbrush and A Tribe Called Quest. Gogoggogogo
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wow! awsome modelling there
Update on the pilot skins for the opposing teams. kub I fixed the bow legs like you suggested! I might have to make the air force skin a bit brighter.
The leather jacket looks little too realistic compared to the cloth jacket for example which has much more painterly feel.
Consistency = everything!