Hey All long time no pimp,
Well I finaly finished my 2year college and that is the reason why i havent been pimping like i should. I just retouched this model i had collecting dust on my HD.
Enjoy!
I feel it's a bit poly heavey i will optomize it a bit to see if i can bring that down some.
Any and all C&C is welcome.
I would like some critic as to how am i going to tackle the hair because i would like that to look as much like the original as possible.
IMAGE HERE
BTW, i didnt for get about the HellChick.V2 model that's next to get a touch up.:)
Replies
maybe you need to fond more references from that guy ( i.e take screenshots from the game), I'm pretty sure you can find it on emulation or even better, get it on an actual console.
if you already did that, then I'd suggest to study them a little more so you can sort out the proportions problems.
also try to give the t-pose model more weight, this helps a lot.
uhm.. dont model the jaw in the armor face, as that is the most obvious difference. Both heads are too big, and the anatomical proportions are pretty bad.
also on the concept theres a muchmore dynamic shift in proportions, small head, huge chest, small waist huge thighs and arms
you kinda have him over all proportioned like a normal rather bulky dude.
on the concept his head is sunk down low on his body, almost no neck at all, his chin is well below his shoulder line.
on hte concept the boomerang on his helm is much bigger than his head, and the square plates are all thicker and larger. its easy to start modeling and glance at the concept and go "oh armor with a demon face" and then just model it,, you just have to train yourself to looking closely.
its also easier to tell yourself that you chose to make it not like the concept. which when you are more skilled you will be able to do, but for now i would sugest picking a concept and capturing it in 3d, over an over again. keep up the good work,. and show updates