Very much wip in progess getting ready to take over to zbrush.Around 4600 tris at moment(all).Going for a stylized fire fighter not to serious.
1.The hair,can you advise on the back as screenshot shows it is only one sided,do i need to
add faces inside,same goes for bangs and fringe.Note most will be opacity mapped.
2.Have not added inside mouth yet,should i build complete inside or just simple plane for teeth and opacity map?
3. the model will consist of 3 pieces-female and water pump and axe..Is it ok in taking one at a time to zbrush then when done back to max and attach together.
4.Am i likely to run into trouble in zbrush with tshirt and underneath(ribcage etc)
5. Straps not modelled to back pack will it be ok to just attach the 2
6. Belt to many polys? bearing in mind the size.It will be more visible when axe is not in holder.
thanx
PLEASE NOTE- in the wire frame shots the chest area looked funny(ie-i did not feel the cut tshirt was hanging down from the breasts right.
These are OLD wires and the render to the left shows i changes to that area i feel noew the tshirt hangs better and less of a dip on cleavage.Similar thing with head i have added eyelashes (simple face extrusions that will be used with opacity map).
Replies
but i really could do with some help with the questions please
1. Don't really need to add faces inside, just turn on "2-sided" in the material options when the hair gets textured.
2. Don't bother modelling the full inside of the mouth, just a simple piece of geometry to stand in as the throat and mouth interior connected to the lips will do, then use alpha planes for the teeth with an opacity map.
3. Yes. I'd maybe even split it into more, smaller pieces so that you can focus on individual areas in Zbrush without having to deal with millions of polys at once.
4. Yes, probably best to make those separate objects and zbrush them separately.
5. Yes.
6. It's probably ok.
The mesh itself looks ok, I agree with the crits on the costume (ie. it doesn't really make sense) but if that's what you wanna go for, feel free and make a good job of it
I know the style is weird but later posts should give an idea of what i am looking for.
Your answer to question 1 the hair is attached to the head(infact its simple extrusions)when you say just turn on "2-sided" will that apply to whole mesh or do i select hair faces?not to clear.
Thanks again
So if your face mesh has "Head" material applied and the hair planes have "Hair" material applied, and only "Hair" has 2-sided checked, then only the polys with the "Hair" material will be rendered 2-sided.
The rest will default to 1-sided, even if it's attached to the same object.
or you could just use one material, make it all 2-sided although that would affect the head mesh too, not that you'd really notice.
it's probably best to detach the hair after uv-mapping them both together, i'd say.