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New battlefield

Keg
polycounter lvl 18
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Keg polycounter lvl 18
http://www.youtube.com/watch?v=q_t6g0VLLY0

all I can say is un-interesting. reminds me a little of mechwarrior/heavy gear meets battlefield. graphics arn't even that impressive. have to wait for further screens and such to have a better idea of the graphics.

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  • CheapAlert
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    CheapAlert polycounter lvl 18
    Quake Wars made them do it
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    Is this a whole new game, expansion, mod, scam?

    I like some of the ideas, like invisibility. And the walkers look cool. But really, it seems like DICE creating a mod of their own game, and probably charging full price. That's why I didn't get the expansion. I'm still trying to enjoy BF2 with all the patch issues. And the patch patch issues.

    Btw, any good BF2 mods out where I can play cool stuff without shoving more cash in EA's wallets? I tried one that changed all the maps to night, but it used too much HDD space.
  • doc rob
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    doc rob polycounter lvl 19
    HELL YEAH!

    I'll take this and Quake Wars. More, please.

    edit: I just watched it again. I don't know what you fools are smoking, this looks awesome.
  • Lee3dee
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    Lee3dee polycounter lvl 18
  • CheapAlert
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    CheapAlert polycounter lvl 18
    tbh i'd rather see bf2142 as a C&C franchise game (Renegade 2 anyone?) than a generic future war or something.
  • Daz
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    Daz polycounter lvl 18
    I think it looks fun to play actually, but I hear ya Ely. Im pissed at myself for spending 10 bucks on Euroforce. Wow that was crap. Im certain this is a completely new game, not an expansion. I heard http://www.desert-conflict.org/ was good, but haven't tried it yet. The problem I find with any of the mods is finding servers.
    Im still playing BF2 a lot. I actually prefer the close quarters city stuff much more than getting nailed by helicopters etc. I pretty much just play the Karkand map now.
  • Striff
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    Striff polycounter lvl 18
    I have a feeling this may be a fake. Looks like a mod for BF2. The into is the only real compelling piece that makes this look legit. If it is anything its just an expansion it seems.

    I don't think they would recycle the Dice logo and the BF2 sound if it were a whole new game (but crap, this is EA). There is no mention of it on the PC gamer site or on EA's site. Weird.

    If it is real, no matter what,it will be a buggy, piece of shit just like BF2.
  • Daz
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    Daz polycounter lvl 18
    You still playing Striff? IMO it now has very few bugs as far as pc games go, and when it's good, it's bloody good and there aint anything else that can touch it for what it does.

    I aint defending EA. It's made by DICE after all. I just think that in many ways BF2 is an impressive (but flawed) achievement. Something has kept me playing the BF series since the first one several years ago. Still, each to their own.

    The video is not fake, it's real. But I think it got out earlier than it was meant to.
  • AstroZombie
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    AstroZombie polycounter lvl 18
    The best thing Dice could possibly do is "borrow" what Epic did with Onslaught in UT2k4 when they "borrowed" 1942's gameplay. BF is way too much ring-around-the-rosies. Epic took their gameplay and made a huge improvement by implementing the capturing of nodes, IMO.

    (of course Tribes had Capture and Hold long before BF1942 came out tongue.gif )
  • adam
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    adam polycounter lvl 19
    CheapAlert: Actually, Battlefield made Quakewars do it.

    AstroZombie: Well, BF2's ticket system aswell as flag capping doesn't hold a candle to UT2k4 IMO. They're 2 totally different games, played on different scales, with each games gameplay mechanic working well for the individual game - but in the end I find BF2 to be much more engaging.

    Daz: Did you get Special Forces? I frickin' love that expansion pack. As for EuroForce, it was $10 - more than you probably spend on lunch - what did you expect?

    As for the video...

    I'm about 98% sure this is a full-on title. HOWEVER, I believe if you look at THIS game the same way you look at BF: Vietnam, you'll probably draw a lot of comparisons. (Not an engine update, just a new era, etc.)

    Jay Evans is the only one, at this point, who can say for sure.
  • Daz
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    Daz polycounter lvl 18
    "who can say for sure." and considering who he works for, in my experience he probably actually cant say anything ;-p

    I did Adam yeah but I got annoyed cos my framerate was crappy in those maps compared to the standalone game. However, that was before I got an improvement in performance generally from more ram and other stuff, so you've just reminded me to give it another chance thanks.
    As for Euroforce, sure it was 10bucks, but this is the first time Ive ever had to pay for EA games and it hurts. :-) Still, can't think of anything else I might be buying except perhaps Spore. But what did I expect? I had hoped that the maps would be more fun to be quite honest.
  • Ninjas
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    Ninjas polycounter lvl 18
    Of course this is a "new game" just like Battlefield Vietnam was one.

    [edit]

    oops, beat me to it.
  • adam
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    adam polycounter lvl 19
    Right, Jay won't be piping up until this is public.

    Daz, if you have MSN add me stormvermin72(at)hotmail.com . I play the xpack often with a few coworkers, we should throw down.
  • gauss
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    gauss polycounter lvl 18
    hey, so long as they manage all the great dynamics that make BF2 such a blast to play (squads, commanding, etc) plus a few new wrinkles, and at least one map up to the standards of Karkand, i'm sold smile.gif
  • oXYnary
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    oXYnary polycounter lvl 18
    I wonder if this will inspire ms/fasa to bring back the mechwarrior franchise...

    Mmm Mechwarrior 5... *droolz*
  • Striff
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    Striff polycounter lvl 18
    Daz, the game is fun, it sure has it's moments. The game has some balance issues though, Dice/EA tried to adress some of these in the last patch, they fixed some things and caused more problems. It seems to take them forever to update the game as well, they seem to make new content that you need to pay for before they create patches to fix the stuff you already paid for. That is the EA way unfortunatly, I guess you just kinda gotta live with it and keep paying for their product or stop buying their stuff, I chose the latter option. I 100% agree on your statment that the game is impressive, yet flawed.

    Ive had tons and tons of problems trying to play the game on an assortment of machines as well, random crashes, bugs, etc, and most of the time havn't gotten it to work. Glad it works for you!
  • ElysiumGX
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    ElysiumGX polycounter lvl 18
    I still play BF2 and love it (when I find servers where I can last longer than 10 seconds before being shot). I really should try smaller maps more often. Wish I could find more people to play in squads with.

    But the "ring around the rosie" gameplay does frustrate me at times. That's why I like the Kirkland map. More of a front line approach. I remember there was a tiny mod that converted maps to have linked flags which must be captured in order...but it was early beta.
  • Daz
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    Daz polycounter lvl 18
    Well Striff, I guess 'impressive (but flawed)' is a slightly different way of saying 'buggy peice of shit' ;-)

    But yeah, I totally understand how you might feel that EA tend to deem it acceptable to use their customers as QA and I agree. But at the same time, I do think that it's very hard to release a large in scope mutiplayer PC game that is virtually bug free, even with adequate QA and testing before release. There are just so many variables and vast combinations of hardware in PC gaming. I can't think of a very solid multiplayer experience that was at its best out of the box, as opposed to a few patches later, but perhaps there are some out there.

    Sure Adam ( and Ely If you're up for it) I'd be up for playing. I can honestly say that apart from WoW (now cold turkey and account cancelled) I have not had more fun and immersion in a videogame than an intense Karkland (kirkland, karkand, whatevers ;-)) battle.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    [ QUOTE ]

    Im still playing BF2 a lot. I actually prefer the close quarters city stuff much more than getting nailed by helicopters etc. I pretty much just play the Karkand map now.

    [/ QUOTE ]

    Same here, but I like some of the Tank Centric maps. aircraft are nothing but a way to get cheap kills,which is why I tend to sit a lot of AA emplacements to ru9in some zoomie's day.

    Found good servers such as Special Frog Unit out of Quebec, and "The Filthy 13". Love MF2. I wish there were mor emaps, and an easier time of using custom maps on servers. I'd loveto see Chinese Versus MEC, battles.

    Scott

    Scott
  • Thegodzero
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    Thegodzero polycounter lvl 18
    What i want to see from the new game is the sniper rifle to have diffrent rounds for it, explosive so one hot kills no matter whe you hit them, and no trace rounds that dont let anyone know where they came from but take more shots to kill with. They also need to get rid of the bullet drop and body wobel. Id think that the newer guns would have that taken care of and the new suits would ahve the wobel taken care of. Another cool feature would be to have holograms of guy kneeling nd looking around with his gun ready. Made so you can turn it on and off from a good range. That way you can draw out snipers and other guys on the field.
  • KDR_11k
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    KDR_11k polycounter lvl 18
    [ QUOTE ]
    I wonder if this will inspire ms/fasa to bring back the mechwarrior franchise...

    Mmm Mechwarrior 5... *droolz*

    [/ QUOTE ]

    I think they are keeping that XBox 360 exclusive.
  • JKMakowka
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    JKMakowka polycounter lvl 18
    [ QUOTE ]
    I think they are keeping that XBox 360 exclusive.

    [/ QUOTE ]

    Yeah probably frown.gif And it is the worst thing ever.
    Mechwarrior was always a simulation similar to a flight simulator or a tank simulator. And you could use pretty much every key on your keyboard available smile.gif
    But those console versions are so immensely dumbed down and don't even 'feel' like 80tons robots mad.gif

    Way to butcher a great franchise, MS confused.gif
  • KDR_11k
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    KDR_11k polycounter lvl 18
    What about that gigantic special controller for that one 'Mech game?
  • Jay Evans
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    Jay Evans polycounter lvl 18
    hmmm, hasn’t been officially announced yet so I can’t comment. But its fun

    In regards to BF2: I wish I could go on and on about QA, bugs, and the other stuff that bugs people, but I don’t think I can. It's a complicated game, any changes take time and usually have unforeseen consequences. Like any other game I suppose.

    BF uses a purpose built engine, so making big changes, or sometimes even little changes takes time, testing, and more testing. If you look at Epic and their U3 engine... Last time I checked there were 59 games currently in development with it. At 1 million or so a pop, that’s a lot of money to spend on tweaking your tools, and engine. It’s also a lot of smart people available to solve problems, and share information. Just pointing out how they are different. I’m sure everyone at DICE wants any bugs gone just as much or more than the community does.

    As for Euro Forces.. 10$. This is the future. I'd be mighty surprised if UT2007 releases its bonus packs for free. As games get more and more complicated, it takes more man hours to create "bonus" material. I am guessing, but I assume the majority of that $10 is covering the development cost of that bonus pack. Other companies have started charging for new content as well. Digital distribution is only getting more and more popular. X-box live is perfectly set up to start doing this. The end of free bonus\add on material is coming soon. In one way it can bee seen as a good thing, with a company still making money off of a title you can expect them to be supported for much longer.

    Obviously this is all my opinion, and has nothing to do with DICE.
  • Frank
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    Frank polycounter lvl 18
    [ QUOTE ]
    What about that gigantic special controller for that one 'Mech game?

    [/ QUOTE ]
    Steel Battalion. Now THAT was a mech simulator.

    Frank the Avenger
  • pyromania
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    pyromania polycounter lvl 18
    [ QUOTE ]
    What about that gigantic special controller for that one 'Mech game?

    [/ QUOTE ]

    Steel Battalion.

    Its not a true mech game until it requires a manual for the keyboard controls. I remember MW2 came with a card you layed on the keyboard just for the F keys. You had to press like 6 different keys just to get your mech configured and running. It was a lot of fun because you actually felt like you were starting up a huge mech. I miss those games frown.gif
  • Mark Dygert
    I would like to see how the invisablity plays out, can the commander see them on the radar and in turn relay that info to his squads? What about advanced sprinting speeds for short periods of time, or mini jump packs for the troops? Opps now we are venturing into tribes territory.

    It looks interesting, I see enough stuff to make me want to check it out more. I also might reinstall BF2 and patch, patch, patch it now that I hear it is less buggy. YEAH making a game stable a year after everyone walks away from it due to bugs, great bussiness plan =/
  • KDR_11k
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    KDR_11k polycounter lvl 18
    [ QUOTE ]
    The end of free bonus\add on material is coming soon.

    [/ QUOTE ]

    People said that ten years ago. People said that five years ago.
  • MoP
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    MoP polycounter lvl 18
    Heh, looks pretty cool. If the mech combat is anything like MW2, I'm sold. Every Mech game after MW2 just had silly lame arcade feeling, like others have mentioned it just didn't feel like piloting a huge, heavy, complex piece of machinery. Boo for dumbing down!
  • adam
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    adam polycounter lvl 19
    You know, to be honest, my one and ONLY gripe with Battlefield 2 is that the sniper rifle only has ONE level of zoom? What the hell!
  • swampbug
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    swampbug polycounter lvl 18
    The whole thing seams fishy to me.

    If it is legit, I'm getting the same vibe i did when Vietnam came out ... which was "I'll save my money"

    I'll keep playing BF2 for years to come. Get my 50$ well worth laugh.gif.
  • ebagg
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    ebagg polycounter lvl 17
    If it's Planetside done right, bring it on!!! Looks pretty awesome, BF2 had me quite hooked.
  • adam
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    adam polycounter lvl 19
    Shacknews: YouTube is hosting a Battlefield 2142 trailer included with the May issue of PC Gamer, which features a preview of DICE's newest multiplayer shooter. According to the PC Gamer article, the sci-fi shooter is powered by the Battlefield 2 engine and will be in stores this holiday season already.

    +

    Mr. Evan's comments.

    =

    It's coming out.

    And like I said, if you look at Vietnam-to-1942 and look at 2142-to-BF2, you'll draw a lot of comparisons.

    I can't wait!
  • vahl
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    vahl polycounter lvl 18
    call me fanboy or whatever you want but I play BF2 a lot ( no expansions, never bought them, even for 42, which I goddamn loved) and honestly this video (which appears to look like the intro movie in bf2 - in terms of feeling) makes me want to get that baby and play it.

    and yah bf2 is buggy, but they really did a lot of efforts to balance the weapons and everything, the patches really added a lot to the overal gameplay ( better point distribution, better balance, etc)

    on a visual not though, bf2 was cool because realistic, but honestly, I think quake wars ( from what has been released yet) has a better design for outfits and vehicles, and looks more appealing, but we'll see with time...doom3 could hardly handle 4 players without lagging as hell...

    I also prefer the street maps like Karkand to wide helispamfest like maps, but I also love the forest/swamp maps, they remind me of bfv, which was a blast for this ( hiding in the jungle, waiting for a tank to come close enough to your c4...yum!). I almost never use vehicles anyways, except on lan parties, when you can avoid 14 y/o dumbarses learning to fly with a full squad loaded in the chopper
  • doc rob
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    doc rob polycounter lvl 19
    [ QUOTE ]

    And like I said, if you look at Vietnam-to-1942 and look at 2142-to-BF2, you'll draw a lot of comparisons.

    [/ QUOTE ]

    Not necessarily. Vietnam was developed by DICE Canada, whereas 1942 and BF2 were developed by the original DICE studio in Stockholm. I believe that 2142 is being developed in Stockholm, and that's one reason to be excited.
  • adam
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    adam polycounter lvl 19
    I meant the relations, not the development.

    Vietnams relation to 1942, and 2142's relation to BF2. In short, they feel like there's enough content to not be an expansion, but not enough content to feel like a full title.

    Make sense?
  • KDR_11k
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    KDR_11k polycounter lvl 18
    I think this is a route BF should have taken earlier. Fiction is just a lot more flexible in what rules it allows.

    But I think I'll look at ETQW first, that idea seems to have come first and it doesn't involve EA. No EA = less bugs, quicker response to problems, skippable intros (!), no dealing with "micro expansions", no expansion content being carried into the normal game (but only being usable for expansion owners), patches that remove the CD check so you won't have to torture your CD drive for long, price drops faster, etc.
  • Scott Ruggels
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    Scott Ruggels polycounter lvl 18
    Well Fiction may allow for more design flexibility, no arguement there, but having studied armoured warfare, and driven armoured vehicles, I'd think you'd want a silhouette as low as possible, I just think the "Bipedal tank" versin of mechs are just plain silly.

    I would too, second the suggestion for the compensated Sniper rifle without body wobble, and with specialist ammunition. Also all weapons having improved, or predictive sight technology. (calculates the lead of a running or moving target for the shoter, like aviation sights do), and all Soldiers having some anti-armour capability, and Engineers being able to disarm enemy mines (including sniper's claymores). I'd also support maybe flewer classes, but more individual flexibility,but then again, maybe not

    Scott
  • sledgy
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    sledgy polycounter lvl 18
    I agree that the best fiction is that which is realistic and practical - stuff that doesn't take a huge leap of the imagination, suspension of disbelief, or total disregard of reality, whatever you want to call it. Some authors can take a walk on the way wild side and still explain it well enough to be plausible. Maybe I'm just getting old but I'm just not into "magic technology" anymore.

    More maps would be great in BF2...I've yet to get the expansion pack but I just may have to throw down if they're any good.
  • ScoobyDoofus
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    ScoobyDoofus polycounter lvl 20
    I watched the video and thought the visuals were VERY blah. That and I was never really able to get too into any of the BF games, so I'll probably give this one a pass.
    For me the technology level they demonstrate seems more 50 years away, not 150 years.
  • Mongrelman
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    Mongrelman polycounter lvl 18
    I'm liking the look. I realy enjoy battlefield, I love mechwarrior laugh.gif (so much better in a league hehe).

    From the press release microsoft made about increasing pc game production, hopefully they will make a mechwarrior 5 for it (and improve it, not dumb it down like last time).
  • malcolm
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    malcolm polycount sponsor
    You can drive metal gears!!!!!!!!!!!!!!!!!! I will buy this game it looks great! Chances are good it will not run on my geforce6800 256 though!
  • KDR_11k
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    KDR_11k polycounter lvl 18
    Scott: Well, yes, bipedal mechs make no sense no matter how you look at it. If they were as mobile as the mechs in japanese animation, maybe but not the "walking tank". Two legs not only increase your profile, they pose a weak point. Mechs can trip over, have joints destroyed, etc. Battletech compesates for this by giving mechs much more armor and firepower per ton, which, if you think about it, makes absolutely no sense (why should a gigantic Timberwolf weight less than an MBT?). If those things had four or six legs the profile would be much lower, stability higher and it could handle bad terrain much better.

    Sledgy: Think Plasmagun or Hyperblaster. There is no way to explain weapons with these gameplay functions in a realistic scenario but they don't seem too far fetched. Or Obelisk of Light/Tesla Coil style defense systems.
  • Jay Evans
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