Hi Everyone,
I've been lurking on these boards for years. Chico's mech designs have inspired me to try some mech-type models of my own. I've been trying to model some ribbed tubes/pipes in Maya and I get ok results, but there must be a better way.
My method:
1. extrude a NURBS circle along a CV curve
2. convert to poly's
3. select every second row of faces and extrude, keeping faces together
The problem is that it's painstaking and the results look sloppy--very uneven distances between the ribs. I'm sure there must be a simpler/better way to do this.
If someone could point me to a good tutorial, I'd really appreciate it.
cheers,
jer
Replies
It was a case of:
make cylinder, assign UV's.
Skin with joint at each segment edge loop. Pose accordingly, del history.
Select each edge loop down the length and bevel until you have 4 edges close together at each segment edge loop.
Select the middle row of faces for each group of segment loops and and globally extrude inward to create the grooves.
Smoothx2 levels
Heres the unsmoothed wire:
Judging by the speed of his immaculate work, Im sure Chico has some far better techniques.
cheers,
jer