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oFusion

polycounter lvl 18
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Snowfly polycounter lvl 18
http://ofusion.inocentric.com/

Game engine renderer right in max's viewports, built on Ogre. It comes with a shader editor and other tools. Good stuff! Wish there was a Maya version.

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  • Eric Chadwick
    Looks interesting, thanks!
  • MoP
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    MoP polycounter lvl 18
    Ah yeah I remember looking at this when it was in development, my flatmates are using the OGRE engine for a project of theirs - I'd forgotten about this plugin until now, so this will be handy! Thanks smile.gif
  • FatAssasin
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    FatAssasin polycounter lvl 18
    Looks cool. I keep trying to push "Max as model viewer" here at work. Since most programmers (in my experience) don't actually use whatever 3D app the artists are using, they don't know what they're capable of. So they spend time creating a seperate unit viewer so that the artists can see what their work is going to look like in the game (which is good), but I keep thinking that we should be able to view our work directly in Max without even going to a seperate app. So if anyone's used this plugin and has any feedback on how well it works, as an example of what can be done directly in Max, I'd love to hear about it. I'm going to download it myself and give it a test run, but it's always good to hear from someone that's using a certain tool in actual production.
  • MoP
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    MoP polycounter lvl 18
    FatAssasin, yeah, I think that's the best route. Getting a version of the engine in a viewport, like AoE3 did. Stuff always looks at least a little different in the actual engine than any 3dsmax preview, so it's much better for texture/shader/model tweaking when it's an exact science rather than back-and-forth guesswork with all the extra hassle that exporting a model brings.
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    Wow, that's very cool. That would make life so much easier.
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Nice, now they just need to make us one for Maya. With functional alpha sorting.
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